There is evidence that cognitive and executive functions are mental capabilities that children need in order to successfully learn in school. Serious Games (SG) and Games for Health (G4H) have been extensively used as tools to promote health and well-being in children. Cognitive games are a type of educational games which focus on enhancing cognitive functioning in children with different profiles of executive functions and cognitive development. We propose a system for self-regulated cognitive training for children, which enables the child to reflect on their own progress, weaknesses and strengths, and self-arrange their training materials, promoting self-regulated learning skills. We provide a narrative review of research in cognitive tra...
In the area of childhood attention-deficit hyperactivity disorder, there is an urgent need for new, ...
[[abstract]]The research aims to find out how a series of games and activities of explore education ...
This paper reports results from an impact study of Brain Games (BGs), a classroom-based intervention...
There is evidence that cognitive and executive functions are mental capabilities that children need ...
BACKGROUND: There is strong evidence that cognitive skills and executive functions are skills that c...
Early detection and repeated learning training of children with intellectual disabilities are import...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
This paper discusses the development of cognitive training games based on meta-cognitive technique a...
Abstract — This paper, based on a long term experience conducted in primary schools, investigates th...
Systematic Literature Review The systematic literature review explored what makes serious educationa...
<p></p><p>Abstract The use of games in the school context enables the exercise of cognitive, emotion...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
Executive function (EF) comprises a series of interrelated cognitive and self-regulatory skills whi...
This paper describes various ways in which computer games may be used throughout life to achieve goa...
Computerized cognitive training programs (CCTP) are based on the assumption that cognitive abilities...
In the area of childhood attention-deficit hyperactivity disorder, there is an urgent need for new, ...
[[abstract]]The research aims to find out how a series of games and activities of explore education ...
This paper reports results from an impact study of Brain Games (BGs), a classroom-based intervention...
There is evidence that cognitive and executive functions are mental capabilities that children need ...
BACKGROUND: There is strong evidence that cognitive skills and executive functions are skills that c...
Early detection and repeated learning training of children with intellectual disabilities are import...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
This paper discusses the development of cognitive training games based on meta-cognitive technique a...
Abstract — This paper, based on a long term experience conducted in primary schools, investigates th...
Systematic Literature Review The systematic literature review explored what makes serious educationa...
<p></p><p>Abstract The use of games in the school context enables the exercise of cognitive, emotion...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
Executive function (EF) comprises a series of interrelated cognitive and self-regulatory skills whi...
This paper describes various ways in which computer games may be used throughout life to achieve goa...
Computerized cognitive training programs (CCTP) are based on the assumption that cognitive abilities...
In the area of childhood attention-deficit hyperactivity disorder, there is an urgent need for new, ...
[[abstract]]The research aims to find out how a series of games and activities of explore education ...
This paper reports results from an impact study of Brain Games (BGs), a classroom-based intervention...