Game-based learning can motivate learners and help them to acquire new knowledge in an active way. However, it is not always clear for learners how to learn effectively and efficiently within game-based learning environments. As metacognition comprises the knowledge and skills that learners employ to plan, monitor, regulate, and evaluate their learning, it plays a key role in improving their learning in general. Thus, if we want learners to become better at learning through game-based learning, we need to investigate how metacognition can be integrated into the design of game-based learning environments. In this paper we introduce a framework that aids designers and researchers to formally specify the design of game-based learning environme...
Students need to be equipped with high order thinking skill in order to prepare them with future wor...
Abstract. The ability to self regulate is a key skill in learning. This is especially relevant for o...
peer reviewedAction video games have great potential as cognitive training instruments for their dat...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
\u3cp\u3eGame-based learning can motivate learners and help them to acquire new knowledge in an acti...
Game-based learning (GBL) is an interactive form of training in which instructional elements are com...
In this article, traditional games are proposed as complementary tools for metacognitive interventio...
\u3cp\u3eA key concept within 21st-century skills is knowing how to acquire new knowledge and skills...
Doctor of PhilosophyCurriculum and Instruction ProgramsBradley BurenheideThe primary purpose of this...
International audienceTo support the appropriation of serious learning games by teachers, we are stu...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
Over the past decade, there has been ongoing debate relating to the use of suitable pedagogical appr...
21st century learning involves mastering the 4 C’s, namely Critical Thinking, Communication, Collabo...
Computer games empirically prove to complement metacognitive abilities that cannot obtain through or...
Students need to be equipped with high order thinking skill in order to prepare them with future wor...
Abstract. The ability to self regulate is a key skill in learning. This is especially relevant for o...
peer reviewedAction video games have great potential as cognitive training instruments for their dat...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
\u3cp\u3eGame-based learning can motivate learners and help them to acquire new knowledge in an acti...
Game-based learning (GBL) is an interactive form of training in which instructional elements are com...
In this article, traditional games are proposed as complementary tools for metacognitive interventio...
\u3cp\u3eA key concept within 21st-century skills is knowing how to acquire new knowledge and skills...
Doctor of PhilosophyCurriculum and Instruction ProgramsBradley BurenheideThe primary purpose of this...
International audienceTo support the appropriation of serious learning games by teachers, we are stu...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
Over the past decade, there has been ongoing debate relating to the use of suitable pedagogical appr...
21st century learning involves mastering the 4 C’s, namely Critical Thinking, Communication, Collabo...
Computer games empirically prove to complement metacognitive abilities that cannot obtain through or...
Students need to be equipped with high order thinking skill in order to prepare them with future wor...
Abstract. The ability to self regulate is a key skill in learning. This is especially relevant for o...
peer reviewedAction video games have great potential as cognitive training instruments for their dat...