How does costly communication affect organizational coordination? This paper develops a model of costly communication based on the weakest-link game and boundedly rational agents. Solving for the stochastically stable states, we find that communication increases the possibilities for efficient coordination compared to a setting where agents cannot communicate. But as agents face a trade-off between lowering the strategic uncertainty for the group and the costs of communication, the least efficient state is still the unique stochastically stable one for many parameter values. Simulations show that this is not just a long run phenomena, the stochastically stable state is the most frequent outcome also in the short run. Making communication ma...
We study the information ows that arise within an organization with local knowl-edge and payo ¤ exte...
Link to publication Citation for published version (APA): Dietrichson, J., & Jochem, T. (2014)....
We introduce a tractable model of cheap talk among players located on networks. In our model, a play...
Costless pre-play communication has been found to effectively facilitate coordination and enhance ef...
Costless pre-play communication has been found to effectively facilitate coordination and enhance ef...
Costless pre-play communication has been found to effectively facilitate coordination and enhance ef...
Coordination problems resembling weakest-link games with multiple Pareto ranked equilibria are ubiqu...
We consider an evolutionary model of social coordination in a 2 × 2 game where two groups of players...
Some people find themselves in a new strategic situation. How can they best coordinate their actions...
We study theoretically and experimentally the extent to which communication can solve coordination p...
The authors study the information flows that arise within an organization with local knowledge and p...
Costless pre-play communication has been found to effectively facilitate coordination and enhance ef...
In this paper, we experimentally investigate the impact of costly indirect and direct messages on co...
The authors present experimental evidence on nonbinding, preplay communication in bilateral coordina...
We present a formal framework based on the theory of game with incomplete information [5] for modell...
We study the information ows that arise within an organization with local knowl-edge and payo ¤ exte...
Link to publication Citation for published version (APA): Dietrichson, J., & Jochem, T. (2014)....
We introduce a tractable model of cheap talk among players located on networks. In our model, a play...
Costless pre-play communication has been found to effectively facilitate coordination and enhance ef...
Costless pre-play communication has been found to effectively facilitate coordination and enhance ef...
Costless pre-play communication has been found to effectively facilitate coordination and enhance ef...
Coordination problems resembling weakest-link games with multiple Pareto ranked equilibria are ubiqu...
We consider an evolutionary model of social coordination in a 2 × 2 game where two groups of players...
Some people find themselves in a new strategic situation. How can they best coordinate their actions...
We study theoretically and experimentally the extent to which communication can solve coordination p...
The authors study the information flows that arise within an organization with local knowledge and p...
Costless pre-play communication has been found to effectively facilitate coordination and enhance ef...
In this paper, we experimentally investigate the impact of costly indirect and direct messages on co...
The authors present experimental evidence on nonbinding, preplay communication in bilateral coordina...
We present a formal framework based on the theory of game with incomplete information [5] for modell...
We study the information ows that arise within an organization with local knowl-edge and payo ¤ exte...
Link to publication Citation for published version (APA): Dietrichson, J., & Jochem, T. (2014)....
We introduce a tractable model of cheap talk among players located on networks. In our model, a play...