A zero order feedback solution of a variable speed interception game between two aircraft in the horizontal plane, obtained by using the method of forced singular perturbation (FSP), is compared with the exact open loop solution. The comparison indicates that for initial distances of separation larger than eight turning radii of the evader, the accuracy of the feedback approximation is better than one percent. The result validates the zero order FSP approximation for medium range air combat analysis
Aspects of non-zero differential game theory with application to multivariable control synthesis and...
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 1991.In...
A nonlinear feedback control law for the F/A-18 airplane that provides time-optimal or agile maneuve...
The application of singular perturbation theory for deriving algorithms suitable for on board real t...
Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/76166/1/AIAA-20647-787.pd
Numerical results obtained in a simplified version of the one on one aerial combat problem are prese...
A hierarchical real time algorithm for optimal three dimensional control of aircraft is described. S...
A class of nonlinear, zero-sum differential games, exhibiting time-scale separation properties, can ...
AbstractAircraft pursuit-evasion encounters in a plane with variable speeds are analysed as a differ...
AbstractAn algorithm for obtaining a state-feedback control law for near-optimal aircraft pursuit-ev...
AbstractStrategies for unmanned air combat simulation are usually constructed by synthesizing contro...
A piloted simulation of algorithms for onboard computation of trajectories for time-optimal intercep...
This dissertation describes several different spacecraft guidance algorithms, with applications incl...
There have been attempts at obtaining robust guidance laws to ensure zero miss distance (ZMD) for i...
Minimum time interception of a target moving in a horizontal plane is analyzed as a one-player diffe...
Aspects of non-zero differential game theory with application to multivariable control synthesis and...
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 1991.In...
A nonlinear feedback control law for the F/A-18 airplane that provides time-optimal or agile maneuve...
The application of singular perturbation theory for deriving algorithms suitable for on board real t...
Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/76166/1/AIAA-20647-787.pd
Numerical results obtained in a simplified version of the one on one aerial combat problem are prese...
A hierarchical real time algorithm for optimal three dimensional control of aircraft is described. S...
A class of nonlinear, zero-sum differential games, exhibiting time-scale separation properties, can ...
AbstractAircraft pursuit-evasion encounters in a plane with variable speeds are analysed as a differ...
AbstractAn algorithm for obtaining a state-feedback control law for near-optimal aircraft pursuit-ev...
AbstractStrategies for unmanned air combat simulation are usually constructed by synthesizing contro...
A piloted simulation of algorithms for onboard computation of trajectories for time-optimal intercep...
This dissertation describes several different spacecraft guidance algorithms, with applications incl...
There have been attempts at obtaining robust guidance laws to ensure zero miss distance (ZMD) for i...
Minimum time interception of a target moving in a horizontal plane is analyzed as a one-player diffe...
Aspects of non-zero differential game theory with application to multivariable control synthesis and...
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 1991.In...
A nonlinear feedback control law for the F/A-18 airplane that provides time-optimal or agile maneuve...