Minimum time interception of a target moving in a horizontal plane is analyzed as a one-player differential game. Dispersal points and points on the barrier are located for a class of pursuit evasion and interception problems. These points are determined by constructing cross sections of the isochrones and hence obtaining the barrier, dispersal, and control level surfaces. The game solution maps the controls as a function of the state within the capture region
This paper is concerned with a variation of a pursuit-evasion game called the Reconnaissance game, i...
Entities in some simulations of military operations move unrealistically from point to point and are...
This work is motivated by the need to improve existing systems of interception of drones by using ot...
AbstractAn algorithm for obtaining a state-feedback control law for near-optimal aircraft pursuit-ev...
AbstractAircraft pursuit-evasion encounters in a plane with variable speeds are analysed as a differ...
Motivated by the possibilities afforded by active target defense, a 3-agent pursuit-evasion differen...
This paper investigates a complex pursuit-evasion game in three dimensions with complete information...
Abstract. This paper investigates a complex pursuit-evasion game in three dimensions with complete i...
For complex pursuit-evasion games, a new approach is developed to compute optimal feedback strategie...
Numerical results obtained in a simplified version of the one on one aerial combat problem are prese...
AbstractA hybrid algorithm is introduced in order to generate optimal closed-loop controls in a purs...
AbstractWe approach the qualitative games of pursuit-evasion using differential game with terminal c...
An iterative method of constructing sections of the game surfaces from the players'' extremal trajec...
This article considers the method of developing an evader control strategy in the non-linear differe...
This paper addresses a particular pursuit-evasion game, called as “fishing game” where a faster evad...
This paper is concerned with a variation of a pursuit-evasion game called the Reconnaissance game, i...
Entities in some simulations of military operations move unrealistically from point to point and are...
This work is motivated by the need to improve existing systems of interception of drones by using ot...
AbstractAn algorithm for obtaining a state-feedback control law for near-optimal aircraft pursuit-ev...
AbstractAircraft pursuit-evasion encounters in a plane with variable speeds are analysed as a differ...
Motivated by the possibilities afforded by active target defense, a 3-agent pursuit-evasion differen...
This paper investigates a complex pursuit-evasion game in three dimensions with complete information...
Abstract. This paper investigates a complex pursuit-evasion game in three dimensions with complete i...
For complex pursuit-evasion games, a new approach is developed to compute optimal feedback strategie...
Numerical results obtained in a simplified version of the one on one aerial combat problem are prese...
AbstractA hybrid algorithm is introduced in order to generate optimal closed-loop controls in a purs...
AbstractWe approach the qualitative games of pursuit-evasion using differential game with terminal c...
An iterative method of constructing sections of the game surfaces from the players'' extremal trajec...
This article considers the method of developing an evader control strategy in the non-linear differe...
This paper addresses a particular pursuit-evasion game, called as “fishing game” where a faster evad...
This paper is concerned with a variation of a pursuit-evasion game called the Reconnaissance game, i...
Entities in some simulations of military operations move unrealistically from point to point and are...
This work is motivated by the need to improve existing systems of interception of drones by using ot...