This research aimed at investigating the process of learning speaking applied by professional online gamers and the difficulties faced by professional gamers in learning speaking through online games at the university level in Malang. In this research, the researcher used a qualitative design to obtain information related to the speaking learning process by gamers. The research subjects in this study were twelve students from University of Muhammadiyah Malang, State University of Malang, and University of Brawijaya. In this research, the researcher used semi-structured interview and observation for gaining the data from the respondents. The results of this study found that all of the research subjects felt their English skills were improvin...
ABSTRAK Kristanti, Dayu. 2017. The Perception of Junior High School Students aboutthe Use of Online ...
Speaking is activity of two people or more people in sending and receiving informati...
This research investigates the prevalent mobile games engaged in by intermediate learners at BCU-LES...
College students are demanded to master a good speaking skills. This paper aims at analysing online ...
This study aims to determine the daily activities of a student who likes to play games, the frequenc...
Online games are believed to have excellent potential because they can hold students’ attention for ...
Speaking is complex skilll that express the ideas,opinions,desires,our fellings freely,structured an...
As information and communication technology (ICT) plays more important role in recent years, the use...
This research was “Improving collage Students’ Vocabulary by Using the Sims mobile game in Malang”. ...
Abstract: Online games are one of the keys for learning and acquiring vocabulary by creating an inte...
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-s...
This study aims to determine the effect of online games on the English skills of students of the Eng...
Speaking is activity of two people or more people in sending and receiving informati...
This research is based on the needs of English for people, and there are more and more online games ...
The lack of class interaction in distance learning makes students can not practice their speaking sk...
ABSTRAK Kristanti, Dayu. 2017. The Perception of Junior High School Students aboutthe Use of Online ...
Speaking is activity of two people or more people in sending and receiving informati...
This research investigates the prevalent mobile games engaged in by intermediate learners at BCU-LES...
College students are demanded to master a good speaking skills. This paper aims at analysing online ...
This study aims to determine the daily activities of a student who likes to play games, the frequenc...
Online games are believed to have excellent potential because they can hold students’ attention for ...
Speaking is complex skilll that express the ideas,opinions,desires,our fellings freely,structured an...
As information and communication technology (ICT) plays more important role in recent years, the use...
This research was “Improving collage Students’ Vocabulary by Using the Sims mobile game in Malang”. ...
Abstract: Online games are one of the keys for learning and acquiring vocabulary by creating an inte...
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-s...
This study aims to determine the effect of online games on the English skills of students of the Eng...
Speaking is activity of two people or more people in sending and receiving informati...
This research is based on the needs of English for people, and there are more and more online games ...
The lack of class interaction in distance learning makes students can not practice their speaking sk...
ABSTRAK Kristanti, Dayu. 2017. The Perception of Junior High School Students aboutthe Use of Online ...
Speaking is activity of two people or more people in sending and receiving informati...
This research investigates the prevalent mobile games engaged in by intermediate learners at BCU-LES...