This article investigates to what extent Virtual and Augmented Reality (VR, AR) may represent suitable tools to investigate and recreate early modern civic spectacles. During these events, the civic space is temporarily ‘augmented’ by the engaging superimposition of structures, performances, and haptic experiences. This article proposes a critical comparison of these events with Ronald Azuma’s landmark definition of AR. The writings of theorists of space and Cross Reality (XR) innovators provide the basis for a comparative discussion of practical applications of VR and AR, including reflections on their use in archaeology, history, education, and gaming and entertainment. For their methodological similarities to civic festivals in addressin...
This thesis presents research at the intersection of Extended Reality (XR) and Cultural Heritage - V...
"If only we had had such opportunities to grasp history like this when I was young" – words by an al...
The research in this paper forms part of a PhD funded by the Arts and Humanities Research Council th...
This article investigates to what extent Virtual and Augmented Reality (VR, AR) may represent suitab...
This paper seeks to consider how issues of environment, realism and ideas of physical and virtual sp...
This article explores the potential and limits Virtual Heritage Visualization techniques pose for hi...
This paper introduces the concept of Affectual Dramaturgy as a lens for creating digitally mediated ...
Master lectures of history are usually quite boring for the students, and to keep their attention re...
This paper explores how traditional narrative language used in film and theatre can be adapted to cr...
Augmented reality (AR) is being adopted at heritage settings as a means of creating and delivering e...
The objective of this study is to analyze the impact that augmented reality (AR) and virtual reality...
Recent developments in computer technology are providing historians with new ways to see—and seek to...
The term “Augmented Reality” (AR) is used to define integrated hardware and software technologies, d...
International audienceIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (...
In the age of digitization, the use of Augmented and Virtual Reality as digital supplements to the t...
This thesis presents research at the intersection of Extended Reality (XR) and Cultural Heritage - V...
"If only we had had such opportunities to grasp history like this when I was young" – words by an al...
The research in this paper forms part of a PhD funded by the Arts and Humanities Research Council th...
This article investigates to what extent Virtual and Augmented Reality (VR, AR) may represent suitab...
This paper seeks to consider how issues of environment, realism and ideas of physical and virtual sp...
This article explores the potential and limits Virtual Heritage Visualization techniques pose for hi...
This paper introduces the concept of Affectual Dramaturgy as a lens for creating digitally mediated ...
Master lectures of history are usually quite boring for the students, and to keep their attention re...
This paper explores how traditional narrative language used in film and theatre can be adapted to cr...
Augmented reality (AR) is being adopted at heritage settings as a means of creating and delivering e...
The objective of this study is to analyze the impact that augmented reality (AR) and virtual reality...
Recent developments in computer technology are providing historians with new ways to see—and seek to...
The term “Augmented Reality” (AR) is used to define integrated hardware and software technologies, d...
International audienceIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (...
In the age of digitization, the use of Augmented and Virtual Reality as digital supplements to the t...
This thesis presents research at the intersection of Extended Reality (XR) and Cultural Heritage - V...
"If only we had had such opportunities to grasp history like this when I was young" – words by an al...
The research in this paper forms part of a PhD funded by the Arts and Humanities Research Council th...