The ultimate aim of this project was to analyze procedures from substantially different application areas to discover what is either common or peculiar in the process of conversion to the Massively Parallel Processor (MPP). Three areas were identified: molecular dynamic simulation, production systems (rule systems), and various graphics and vision algorithms. To date, only selected graphics procedures have been investigated. They are the most readily available, and produce the most visible results. These include simple polygon patch rendering, raycasting against a constructive solid geometric model, and stochastic or fractal based textured surface algorithms. Only the simplest of conversion strategies, mapping a major loop to the array, has...
There are strong indications that the future of interactive graphics programming is a more flexible ...
This paper describes the design and the analysis of parallel algorithms for the interpretation of pl...
Four paradigms that can be useful in developing parallel algorithms are discussed. These include com...
Journal ArticleUsing parallel computers for computer graphics rendering dates back to the late 1970...
Journal ArticleThis paper presents rendering algorithms, developed for massively parallel processors...
As the resolution of simulation models increases, scientific visualization algorithms which take adv...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
Journal ArticleThis paper describes a data parallel method for polygon rendering on a massively para...
Topics addressed include: data mapping and rotational algorithms for the Massively Parallel Processo...
Computer graphics provides some ideal applications for the kind of highly parallel implementations m...
Applications which run on parallel supercomputers are often characterized by massive datasets. Conve...
Algorithms for direct volume rendering on parallel and vector processors are investigated. Volumes a...
There has been tremendous research interest in the areas of computer and robotic vision. Scene under...
Abstract — This article presents highly parallel algorithms for remeshing polygonal models guided by...
For many current applications of computer graphics, realistic rendition and speed of generation are ...
There are strong indications that the future of interactive graphics programming is a more flexible ...
This paper describes the design and the analysis of parallel algorithms for the interpretation of pl...
Four paradigms that can be useful in developing parallel algorithms are discussed. These include com...
Journal ArticleUsing parallel computers for computer graphics rendering dates back to the late 1970...
Journal ArticleThis paper presents rendering algorithms, developed for massively parallel processors...
As the resolution of simulation models increases, scientific visualization algorithms which take adv...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
Journal ArticleThis paper describes a data parallel method for polygon rendering on a massively para...
Topics addressed include: data mapping and rotational algorithms for the Massively Parallel Processo...
Computer graphics provides some ideal applications for the kind of highly parallel implementations m...
Applications which run on parallel supercomputers are often characterized by massive datasets. Conve...
Algorithms for direct volume rendering on parallel and vector processors are investigated. Volumes a...
There has been tremendous research interest in the areas of computer and robotic vision. Scene under...
Abstract — This article presents highly parallel algorithms for remeshing polygonal models guided by...
For many current applications of computer graphics, realistic rendition and speed of generation are ...
There are strong indications that the future of interactive graphics programming is a more flexible ...
This paper describes the design and the analysis of parallel algorithms for the interpretation of pl...
Four paradigms that can be useful in developing parallel algorithms are discussed. These include com...