Electronic Journal of e-Learning (EJEL), 18(3), 207-218.Digital games have been successfully applied for the treatment mental health problems such as stress disorders, traumatic disorders, or hyperactivity syndromes. Specifically the treatment of anxiety traits and anxiety disorders such as phobias have been in the focus of game‑based treatments in the past. A societal challenge that is increasing in recent times is media‑induced fears in young children. While tailored game‑based treatments existing for schoolchildren, tailored and theoretically sound solutions for children below the age of eight are sparse and so is the available body of empirical research in this direction. In this paper, we present a game‑based training app (MARTY) for t...
Background: Tell-show-do is the gold standard for children's anxiety and behavior control. However, ...
Item does not contain fulltextMany adolescents in special education are affected by anxiety in addit...
A large proportion of children experience subclinical levels of anxiety and cognitive-behavioral the...
Electronic Journal of e-Learning (EJEL), 18(3), 207-218.Digital games have been successfully applied...
Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and associated wi...
Contains fulltext : 157753pub.pdf (publisher's version ) (Closed access)Background...
Objective: Anxiety disorders are the most prevalent form of psychopathology among youth. Because dem...
Childhood anxiety disorders are a prevalent mental health problem that can be treated effectively wi...
13th European Conference on Games based Learning (ECGBL), Odense, Denmark, 3. - 4. Oktober 201
Educational game tools can be an appropriate educational method for children because it can create e...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Anxiety disorders (AD) are the most prevalent of the mental health conditions and are associated wit...
There is empirical support for the effects of childhood anxiety preventive interventions; however, p...
Anxiety is a problem of global interest, an increasingly relevant mental health issue, and adversity...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Background: Tell-show-do is the gold standard for children's anxiety and behavior control. However, ...
Item does not contain fulltextMany adolescents in special education are affected by anxiety in addit...
A large proportion of children experience subclinical levels of anxiety and cognitive-behavioral the...
Electronic Journal of e-Learning (EJEL), 18(3), 207-218.Digital games have been successfully applied...
Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and associated wi...
Contains fulltext : 157753pub.pdf (publisher's version ) (Closed access)Background...
Objective: Anxiety disorders are the most prevalent form of psychopathology among youth. Because dem...
Childhood anxiety disorders are a prevalent mental health problem that can be treated effectively wi...
13th European Conference on Games based Learning (ECGBL), Odense, Denmark, 3. - 4. Oktober 201
Educational game tools can be an appropriate educational method for children because it can create e...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Anxiety disorders (AD) are the most prevalent of the mental health conditions and are associated wit...
There is empirical support for the effects of childhood anxiety preventive interventions; however, p...
Anxiety is a problem of global interest, an increasingly relevant mental health issue, and adversity...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Background: Tell-show-do is the gold standard for children's anxiety and behavior control. However, ...
Item does not contain fulltextMany adolescents in special education are affected by anxiety in addit...
A large proportion of children experience subclinical levels of anxiety and cognitive-behavioral the...