We consider a new type of asymmetric rendezvous search problem in which player II needs to give player I a ‘gift’ which can be in the form of information or material. The gift can either be transfered upon meeting, as in traditional rendezvous, or it can be dropped off by player II at a location he passes, in the hope it will be found by player I. The gift might be a water bottle for a traveller lost in the desert; a supply cache for Captain Scott in the Antarctic; or important information (left as a gift). The common aim of the two players is to minimize the time taken for I to either meet II or find the gift. We find optimal agent paths and drop off times when the search region is a line, the initial distance between the players is known ...
We apply a new method of analysis to the asymmetric rendezvous search problem on the line (ARSPL). T...
Rendezvous search finds the strategies that players should use in order to find one another when the...
Suppose n players are placed randomly on the real line at consecutive integers, and faced in random ...
The Rendezvous search problem asks how two noncomunnicating players, who move at unit‐speed after a ...
The classical asymmetric rendezvous search problem on the line is faced by two people who, facing in...
In a rendezvous search problem, two players are placed in a network and must try to meet each other ...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to ...
In the symmetric rendezvous search game played on n locations two players are initially placed at tw...
Rendezvous problems and search games (with two players) are related problems. In a rendezvous proble...
Suppose n blind, speed one, players are placed by a random permutation onto the integers 1 to n, and...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to...
We have found a formulation that improves upon the best values for rendezvous search on the complete...
Two people are placed randomly and independently on a street of unit length. They attempt to find ea...
Two friends have become separated in a building or shopping mall and and wish to meet as quickly as ...
In this paper we solve the rendezvous problem on the line with markers that can be dropped at chosen...
We apply a new method of analysis to the asymmetric rendezvous search problem on the line (ARSPL). T...
Rendezvous search finds the strategies that players should use in order to find one another when the...
Suppose n players are placed randomly on the real line at consecutive integers, and faced in random ...
The Rendezvous search problem asks how two noncomunnicating players, who move at unit‐speed after a ...
The classical asymmetric rendezvous search problem on the line is faced by two people who, facing in...
In a rendezvous search problem, two players are placed in a network and must try to meet each other ...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to ...
In the symmetric rendezvous search game played on n locations two players are initially placed at tw...
Rendezvous problems and search games (with two players) are related problems. In a rendezvous proble...
Suppose n blind, speed one, players are placed by a random permutation onto the integers 1 to n, and...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to...
We have found a formulation that improves upon the best values for rendezvous search on the complete...
Two people are placed randomly and independently on a street of unit length. They attempt to find ea...
Two friends have become separated in a building or shopping mall and and wish to meet as quickly as ...
In this paper we solve the rendezvous problem on the line with markers that can be dropped at chosen...
We apply a new method of analysis to the asymmetric rendezvous search problem on the line (ARSPL). T...
Rendezvous search finds the strategies that players should use in order to find one another when the...
Suppose n players are placed randomly on the real line at consecutive integers, and faced in random ...