Virtual environment technology is a display and control technology that can surround a person in an interactive computer generated or computer mediated virtual environment. It has evolved at NASA-Ames since 1984 to serve NASA's missions and goals. The exciting potential of this technology, sometimes called Virtual Reality, Artificial Reality, or Cyberspace, has been recognized recently by the popular media, industry, academia, and government organizations. Much research and development will be necessary to bring it to fruition
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 1993.In...
The field of Virtual Reality (VR) is diverse, ranging in scope from research into fundamental enabli...
The purpose of this thesis is to develop a collaborative virtual reality (VR) engineering platform f...
This presentation describes recent developments in the implementation of a virtual environment works...
Recent advances in computer technology have made it now possible to create and display three-dimensi...
Research support for Virtual Environment technology development has been a part of NASA's human fact...
In its search for higher level computer interfaces and more realistic electronic simulations for mea...
A head-mounted, wide-angle, stereoscopic display system controlled by operator position, voice and g...
One mission of the Paul M. Fitts Human Engineering Division of Armstrong Laboratory is to improve th...
The Graphics Analysis Facility at NASA/JSC has created a visualization and learning tool by merging ...
The utility of virtual reality computer graphics in telepresence applications is not hard to grasp a...
Virtual reality is still in its infancy. However, many contemporary applications already have proven...
ABSTRACT Virtual reality is contending to be the interface of the future, allowing ordinary users t...
For effective astronaut training applications, choosing the right display devices to present images ...
Virtual Reality (VR) is a rapidly developing Human/Computer Interface (HCI) technology. The evolutio...
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 1993.In...
The field of Virtual Reality (VR) is diverse, ranging in scope from research into fundamental enabli...
The purpose of this thesis is to develop a collaborative virtual reality (VR) engineering platform f...
This presentation describes recent developments in the implementation of a virtual environment works...
Recent advances in computer technology have made it now possible to create and display three-dimensi...
Research support for Virtual Environment technology development has been a part of NASA's human fact...
In its search for higher level computer interfaces and more realistic electronic simulations for mea...
A head-mounted, wide-angle, stereoscopic display system controlled by operator position, voice and g...
One mission of the Paul M. Fitts Human Engineering Division of Armstrong Laboratory is to improve th...
The Graphics Analysis Facility at NASA/JSC has created a visualization and learning tool by merging ...
The utility of virtual reality computer graphics in telepresence applications is not hard to grasp a...
Virtual reality is still in its infancy. However, many contemporary applications already have proven...
ABSTRACT Virtual reality is contending to be the interface of the future, allowing ordinary users t...
For effective astronaut training applications, choosing the right display devices to present images ...
Virtual Reality (VR) is a rapidly developing Human/Computer Interface (HCI) technology. The evolutio...
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 1993.In...
The field of Virtual Reality (VR) is diverse, ranging in scope from research into fundamental enabli...
The purpose of this thesis is to develop a collaborative virtual reality (VR) engineering platform f...