Proposes a new method to model the geometric form of articulated mechanical parts while simultaneously testing their range of motion in relation to other nearby parts. Utilizing a database of mechanical parts in virtual three-dimensional form, a software tool assists users in quickly building a complex high-level mechanical object which can be placed directly into a visual effects production pipeline. The tool creates a workflow that allows modeling and rigging problems to be solved concurrently within the same interface. Optimized animation controls are generated automatically to expedite the rigging process. A system of standardization provides a framework for each part?s functionality within the hierarchy of each new assembly, while also...
Thesis (S.B. in Art and Design)--Massachusetts Institute of Technology, Dept. of Architecture, 2011....
This thesis describes the development of a tool to assist animators in doing walk cycles. In traditi...
Achieving a believable gait pattern for a virtual quadrupedal character requires a significant time ...
This thesis presents an efficient, animation production-centric solution to the articulation and an...
textIn this thesis, we develop an algorithm for detecting independent motion in real-time from 2D im...
This project presents the concepts of modeling cloth objects with different materials by using param...
The production line of industries are getting more efficient and having very high throughput. Differ...
Creating organic, life like motion has historically been extremely difficult and costly for general ...
Quadruped robotic mechanism is a legged robotic structure using four legs to move. In many legged ro...
20th century has witnessed massive upsurge in the use of manipulators in several industries especial...
This research presents a unique new software framework for representing and manipulating unstructure...
We introduce a novel, intuitive user interface for continuum manipulators through the use of various...
Virtual reality (VR) has emerged as a powerful visualization tool for design, simulation, and analys...
A novel 3D computer interface is proposed in which a physical handle containing force sensors and ca...
abstract: Soft Poly-Limb (SPL) is a pneumatically driven, wearable, soft continuum robotic arm desig...
Thesis (S.B. in Art and Design)--Massachusetts Institute of Technology, Dept. of Architecture, 2011....
This thesis describes the development of a tool to assist animators in doing walk cycles. In traditi...
Achieving a believable gait pattern for a virtual quadrupedal character requires a significant time ...
This thesis presents an efficient, animation production-centric solution to the articulation and an...
textIn this thesis, we develop an algorithm for detecting independent motion in real-time from 2D im...
This project presents the concepts of modeling cloth objects with different materials by using param...
The production line of industries are getting more efficient and having very high throughput. Differ...
Creating organic, life like motion has historically been extremely difficult and costly for general ...
Quadruped robotic mechanism is a legged robotic structure using four legs to move. In many legged ro...
20th century has witnessed massive upsurge in the use of manipulators in several industries especial...
This research presents a unique new software framework for representing and manipulating unstructure...
We introduce a novel, intuitive user interface for continuum manipulators through the use of various...
Virtual reality (VR) has emerged as a powerful visualization tool for design, simulation, and analys...
A novel 3D computer interface is proposed in which a physical handle containing force sensors and ca...
abstract: Soft Poly-Limb (SPL) is a pneumatically driven, wearable, soft continuum robotic arm desig...
Thesis (S.B. in Art and Design)--Massachusetts Institute of Technology, Dept. of Architecture, 2011....
This thesis describes the development of a tool to assist animators in doing walk cycles. In traditi...
Achieving a believable gait pattern for a virtual quadrupedal character requires a significant time ...