The Graphics Analysis Facility (GRAF) at JSC has developed a rapid algorithm for computing realistic human reaching. The algorithm was applied to GRAF's anthropometrically correct human model and used in a 3D computer graphics system and a virtual reality system. The nature of the algorithm and its uses are discussed
Tracking of human body movements is an important problem in computer vision with applications in vis...
This paper explores low-cost hardware and software methods to provide depth cues traditionally absen...
Graphical manipulation of human figures is essential for certain types of human factors analyses suc...
In a virtual environment with multiple participants, it is necessary that the user`s actions be repl...
This article presents a part of a system that is used to analyse and synthesize human movement by me...
We track, in real-time, the position and posture of a human body, using a minimal number of 6 DOF se...
In microgravity conditions mobility is greatly enhanced and body stability is difficult to achieve. ...
One of the most intriguing and complex areas of current computer graphics research is animating huma...
This presentation focuses on the application of computer graphics or 'virtual reality' (VR) techniqu...
We present real-time articulated arm reach planning algorithms for virtual human figures. Given a st...
We present a heuristic-based real-time reach planning algorithm for virtual human figures. Given th...
Wearable, camera based, head–tracking systems use spatial image registration algorithms to align ima...
The current deficiencies of virtual environment (VE) are well known: annoying lag time in drawing th...
In many applications the study of human movement using a computer is very useful. One such applicati...
Computer simulation of surgery and scientific experiments help in preparation, training, and assessm...
Tracking of human body movements is an important problem in computer vision with applications in vis...
This paper explores low-cost hardware and software methods to provide depth cues traditionally absen...
Graphical manipulation of human figures is essential for certain types of human factors analyses suc...
In a virtual environment with multiple participants, it is necessary that the user`s actions be repl...
This article presents a part of a system that is used to analyse and synthesize human movement by me...
We track, in real-time, the position and posture of a human body, using a minimal number of 6 DOF se...
In microgravity conditions mobility is greatly enhanced and body stability is difficult to achieve. ...
One of the most intriguing and complex areas of current computer graphics research is animating huma...
This presentation focuses on the application of computer graphics or 'virtual reality' (VR) techniqu...
We present real-time articulated arm reach planning algorithms for virtual human figures. Given a st...
We present a heuristic-based real-time reach planning algorithm for virtual human figures. Given th...
Wearable, camera based, head–tracking systems use spatial image registration algorithms to align ima...
The current deficiencies of virtual environment (VE) are well known: annoying lag time in drawing th...
In many applications the study of human movement using a computer is very useful. One such applicati...
Computer simulation of surgery and scientific experiments help in preparation, training, and assessm...
Tracking of human body movements is an important problem in computer vision with applications in vis...
This paper explores low-cost hardware and software methods to provide depth cues traditionally absen...
Graphical manipulation of human figures is essential for certain types of human factors analyses suc...