In the physical world, man has developed efficient methods for navigation and orientation. These methods are dependent on the high-fidelity stimuli presented by the environment. When placed in a virtual world which cannot offer stimuli of the same quality due to computing constraints and immature technology, tasks requiring the maintenance of position and orientation knowledge become laborious. In this paper, we present a representative set of techniques based on principles of navigation derived from real world analogs including human and avian navigation behavior and cartography. A preliminary classification of virtual worlds is presented based on the size of the world, the density of objects in the world, and the level of activity taking ...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
Natural environments have a content, i.e., the objects in them; a geometry, i.e., a pattern of rules...
Absract One of the most challenging and complex tasks when working with virtual worlds is the naviga...
Maintaining knowledge of current position and orientation is frequently a problem for people in virt...
Navigation is one of the most common forms of cognitive processing, which is natural for all animal ...
Testing the acquisition and use of navigation strategies in humans using a virtual environment Navig...
Virtual environments (VE) provide an almost optimal setting for studying human navigation behaviour....
Virtual environments (VE) promise important opportunities as future interfaces to computational sys-...
Virtual environments (VEs) offer huge potential for a wide range of applications including the trans...
We describe three human spatial navigation experiments that investigate the role of perception, memo...
Recently, a growing interest can be detected in the application of Virtual Environment (VE) technolo...
Navigation of novel environments requires an ability to acquire, store, and recall spatial informati...
Human performance and navigation activity in virtual environments can be measured and assessed with ...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
The ability to use virtual environments as either an abstraction of a space, similar to a map, or as...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
Natural environments have a content, i.e., the objects in them; a geometry, i.e., a pattern of rules...
Absract One of the most challenging and complex tasks when working with virtual worlds is the naviga...
Maintaining knowledge of current position and orientation is frequently a problem for people in virt...
Navigation is one of the most common forms of cognitive processing, which is natural for all animal ...
Testing the acquisition and use of navigation strategies in humans using a virtual environment Navig...
Virtual environments (VE) provide an almost optimal setting for studying human navigation behaviour....
Virtual environments (VE) promise important opportunities as future interfaces to computational sys-...
Virtual environments (VEs) offer huge potential for a wide range of applications including the trans...
We describe three human spatial navigation experiments that investigate the role of perception, memo...
Recently, a growing interest can be detected in the application of Virtual Environment (VE) technolo...
Navigation of novel environments requires an ability to acquire, store, and recall spatial informati...
Human performance and navigation activity in virtual environments can be measured and assessed with ...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
The ability to use virtual environments as either an abstraction of a space, similar to a map, or as...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
Natural environments have a content, i.e., the objects in them; a geometry, i.e., a pattern of rules...
Absract One of the most challenging and complex tasks when working with virtual worlds is the naviga...