The current presumption is that it is necessary to don goggles, gloves and a data suit to experience artificial reality. However, there is another technology that offers an alternative or complement to the encumbering techniques associated with NASA. In VIDEOPLACE, your image appears in a 2D graphic world created by a computer. The VIDEOPLACE computer can analyze a person's image in 1/30 second and can detect when an object is touched. Thus, it can generate a graphic or auditory response to an illusory contact. VIDEOPLACE technology exists in two formats: the VIDEODESK and the VIDEOPLACE. In the VIDEODESK environment, the image of your hands can be used to perform the normal mouse functions, such as menuing and drawing. In addition, you hav...
Article available on Ebook: Annual Review of Cybertherapy and Telemedicine 2011: Section III. Origin...
Virtual Reality (VR) is a rapidly developing Human/Computer Interface (HCI) technology. The evolutio...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
Virtual environment technology is a display and control technology that can surround a person in an ...
This presentation focuses on the application of computer graphics or 'virtual reality' (VR) techniqu...
While virtual environment systems are typically thought to consist of a head mounted display and a f...
Unmet Need: The constant push for better and more interactive data visualization aids: the Oculus Ri...
In this paper, we demonstrate a new interactive 3D desktop metaphor based on two-handed 3D direct ma...
While the graphical presentation of computer models signified a quantum leap over presentations limi...
Session: Developing new tools and technologies - Abstracts to be published in a regular issue of the...
<div>An artificial environment created with computer hardware</div><div>and software and presented t...
Rockwell Science Center is investigating novel human-computer interaction techniques for enhancing t...
A modern tool being explored by researchers is the technological augmentation of human perception kn...
Recent advances in computer technology have made it now possible to create and display three-dimensi...
Two types of synthetic experience are covered: virtual reality (VR) and surgery, and telemedicine. T...
Article available on Ebook: Annual Review of Cybertherapy and Telemedicine 2011: Section III. Origin...
Virtual Reality (VR) is a rapidly developing Human/Computer Interface (HCI) technology. The evolutio...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
Virtual environment technology is a display and control technology that can surround a person in an ...
This presentation focuses on the application of computer graphics or 'virtual reality' (VR) techniqu...
While virtual environment systems are typically thought to consist of a head mounted display and a f...
Unmet Need: The constant push for better and more interactive data visualization aids: the Oculus Ri...
In this paper, we demonstrate a new interactive 3D desktop metaphor based on two-handed 3D direct ma...
While the graphical presentation of computer models signified a quantum leap over presentations limi...
Session: Developing new tools and technologies - Abstracts to be published in a regular issue of the...
<div>An artificial environment created with computer hardware</div><div>and software and presented t...
Rockwell Science Center is investigating novel human-computer interaction techniques for enhancing t...
A modern tool being explored by researchers is the technological augmentation of human perception kn...
Recent advances in computer technology have made it now possible to create and display three-dimensi...
Two types of synthetic experience are covered: virtual reality (VR) and surgery, and telemedicine. T...
Article available on Ebook: Annual Review of Cybertherapy and Telemedicine 2011: Section III. Origin...
Virtual Reality (VR) is a rapidly developing Human/Computer Interface (HCI) technology. The evolutio...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...