The Graphics Analysis Facility at NASA/JSC has created a visualization and learning tool by merging its database of detailed geometric models with a virtual reality system. The system allows an interactive walk-through of models of the Space Station and other structures, providing detailed realistic stereo images. The user can activate audio messages describing the function and connectivity of selected components within his field of view. This paper presents the issues and trade-offs involved in the implementation of the VR system and discusses its suitability for its intended purposes
This presentation demonstrates how NASA is using consumer VR headsets, game engine technology and NV...
Virtual Reality (VR) is a set of breakthrough technologies that allow a human being to enter and ful...
This presentation focuses on the application of computer graphics or 'virtual reality' (VR) techniqu...
Virtual environment technology is a display and control technology that can surround a person in an ...
Virtual Reality (VR) is a rapidly developing Human/Computer Interface (HCI) technology. The evolutio...
A virtual reality (VR) applications program has been under development at the Marshall Space Flight ...
A Virtual Reality (VR) applications program has been under development at the Marshall Space Flight ...
In its search for higher level computer interfaces and more realistic electronic simulations for mea...
This paper explores low-cost hardware and software methods to provide depth cues traditionally absen...
There are a number of 3D applications that have shown the benefits of using visualization techniques...
For effective astronaut training applications, choosing the right display devices to present images ...
The utility of virtual reality computer graphics in telepresence applications is not hard to grasp a...
The purpose of this thesis is to develop a collaborative virtual reality (VR) engineering platform f...
This presentation describes recent developments in the implementation of a virtual environment works...
While the graphical presentation of computer models signified a quantum leap over presentations limi...
This presentation demonstrates how NASA is using consumer VR headsets, game engine technology and NV...
Virtual Reality (VR) is a set of breakthrough technologies that allow a human being to enter and ful...
This presentation focuses on the application of computer graphics or 'virtual reality' (VR) techniqu...
Virtual environment technology is a display and control technology that can surround a person in an ...
Virtual Reality (VR) is a rapidly developing Human/Computer Interface (HCI) technology. The evolutio...
A virtual reality (VR) applications program has been under development at the Marshall Space Flight ...
A Virtual Reality (VR) applications program has been under development at the Marshall Space Flight ...
In its search for higher level computer interfaces and more realistic electronic simulations for mea...
This paper explores low-cost hardware and software methods to provide depth cues traditionally absen...
There are a number of 3D applications that have shown the benefits of using visualization techniques...
For effective astronaut training applications, choosing the right display devices to present images ...
The utility of virtual reality computer graphics in telepresence applications is not hard to grasp a...
The purpose of this thesis is to develop a collaborative virtual reality (VR) engineering platform f...
This presentation describes recent developments in the implementation of a virtual environment works...
While the graphical presentation of computer models signified a quantum leap over presentations limi...
This presentation demonstrates how NASA is using consumer VR headsets, game engine technology and NV...
Virtual Reality (VR) is a set of breakthrough technologies that allow a human being to enter and ful...
This presentation focuses on the application of computer graphics or 'virtual reality' (VR) techniqu...