While virtual environment systems are typically thought to consist of a head mounted display and a flex-sensing glove, alternative peripheral devices are beginning to be developed in response to application requirements. Three such alternatives are discussed: fingertip sensing gloves, fixed stereoscopic viewers, and counterbalanced head mounted displays. A subset of commercial examples that highlight each alternative is presented as well as a brief discussion of interesting engineering and implementation issues
In this paper, a wearable hand system for virtual reality is proposed. The proposed system can deliv...
Our hands are intermediaries between our brain and the world around us. So the proponents have turne...
© 2018 Tzemanaki, Al, Melhuish and Dogramadzi. This paper presents the development of a wearable Fin...
This work is focused on developing and prototyping a haptic feedback system glove, which will be abl...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
The human hand is considered one of the most natural tools in human-computer interaction (HCI). In v...
© 2018 IEEE. This article describes the first steps in the development of a low-cost digital sensory...
In efforts to develop interaction techniques for virtual environments which are extremely flexible a...
Best Paper AwardInternational audienceWe analyse and compare several prototypes of the HandNavigator...
Usable three-dimensional (3D) interaction techniques are difficult to design, implement, and evaluat...
We are creating a pair of motion-sensing gloves, also known as virtual reality gloves for their use ...
The continuous advances in the state-of-the-art in the Virtual, Augmented, and Mixed Reality (V AMR)...
International audienceTraditional interaction devices such as computer mice and keyboards do not ada...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
Hand-held computing devices are ubiquitous and have become part of our lives these days. Moreover, h...
In this paper, a wearable hand system for virtual reality is proposed. The proposed system can deliv...
Our hands are intermediaries between our brain and the world around us. So the proponents have turne...
© 2018 Tzemanaki, Al, Melhuish and Dogramadzi. This paper presents the development of a wearable Fin...
This work is focused on developing and prototyping a haptic feedback system glove, which will be abl...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
The human hand is considered one of the most natural tools in human-computer interaction (HCI). In v...
© 2018 IEEE. This article describes the first steps in the development of a low-cost digital sensory...
In efforts to develop interaction techniques for virtual environments which are extremely flexible a...
Best Paper AwardInternational audienceWe analyse and compare several prototypes of the HandNavigator...
Usable three-dimensional (3D) interaction techniques are difficult to design, implement, and evaluat...
We are creating a pair of motion-sensing gloves, also known as virtual reality gloves for their use ...
The continuous advances in the state-of-the-art in the Virtual, Augmented, and Mixed Reality (V AMR)...
International audienceTraditional interaction devices such as computer mice and keyboards do not ada...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
Hand-held computing devices are ubiquitous and have become part of our lives these days. Moreover, h...
In this paper, a wearable hand system for virtual reality is proposed. The proposed system can deliv...
Our hands are intermediaries between our brain and the world around us. So the proponents have turne...
© 2018 Tzemanaki, Al, Melhuish and Dogramadzi. This paper presents the development of a wearable Fin...