As numerous implementations have demonstrated, software-based parallel rendering is an effective way to obtain the needed computational power for a variety of challenging applications in computer graphics and scientific visualization. To fully realize their potential, however, parallel renderers need to be integrated into a complete environment for generating, manipulating, and delivering visual data. We examine the structure and components of such an environment, including the programming and user interfaces, rendering engines, and image delivery systems. We consider some of the constraints imposed by real-world applications and discuss the problems and issues involved in bringing parallel rendering out of the lab and into production
This paper describes a number of parallel rendering strategies that were tested in order to determin...
Abstract — Continuing improvements in CPU and GPU performances as well as increasing multi-core proc...
This paper will present the initial findings of a research into distributed computer rendering. The ...
As numerous implementations have demonstrated, software-based parallel rendering is an effective way...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
Applications which run on parallel supercomputers are often characterized by massive datasets. Conve...
Journal ArticleUsing parallel computers for computer graphics rendering dates back to the late 1970...
This article provides a broad introduction to the subject of parallel rendering, encompassing both h...
Clusters of commodity PCs are widely considered as the way to go to improve rendering performance an...
There are strong indications that the future of interactive graphics programming is a more flexible ...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
In computer graphics, rendering is described as the process of converting a description of a scene t...
Journal ArticleLarge parallel machines give today's scientists the ability to compute very large sim...
Developing complex, real world graphics applications which leverage multiple GPUs and computers for ...
Applications such as animation and scientific visualization demand high performance ren-dering of co...
This paper describes a number of parallel rendering strategies that were tested in order to determin...
Abstract — Continuing improvements in CPU and GPU performances as well as increasing multi-core proc...
This paper will present the initial findings of a research into distributed computer rendering. The ...
As numerous implementations have demonstrated, software-based parallel rendering is an effective way...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
Applications which run on parallel supercomputers are often characterized by massive datasets. Conve...
Journal ArticleUsing parallel computers for computer graphics rendering dates back to the late 1970...
This article provides a broad introduction to the subject of parallel rendering, encompassing both h...
Clusters of commodity PCs are widely considered as the way to go to improve rendering performance an...
There are strong indications that the future of interactive graphics programming is a more flexible ...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
In computer graphics, rendering is described as the process of converting a description of a scene t...
Journal ArticleLarge parallel machines give today's scientists the ability to compute very large sim...
Developing complex, real world graphics applications which leverage multiple GPUs and computers for ...
Applications such as animation and scientific visualization demand high performance ren-dering of co...
This paper describes a number of parallel rendering strategies that were tested in order to determin...
Abstract — Continuing improvements in CPU and GPU performances as well as increasing multi-core proc...
This paper will present the initial findings of a research into distributed computer rendering. The ...