There are vast potential applications for children’s entertainment and education with modern virtual reality (VR) experiences, yet we know very little about how the movement or form of such a virtual body can influence children’s feelings of control (agency) or the sensation that they own the virtual body (ownership). In two experiments, we gave a total of 197 children aged 4-14 years a virtual hand which moved synchronously or asynchronously with their own movements and had them interact with a VR environment. We found that movement synchrony influenced feelings of control and ownership at all ages. In Experiment 1 only, participants additionally felt haptic feedback either congruently, delayed or not at all – this did not influence feelin...
People's mental representations of their own body are malleable and continuously updated through sen...
An illusory sensation of ownership over a surrogate limb or whole body can be induced through specif...
The concept of self-representation is commonly decomposed into three component constructs (sense of ...
There are vast potential applications for children’s entertainment and education with modern virtual...
There are vast potential applications for children's entertainment and education with modern virtual...
The sense of a bodily self is thought to depend on adaptive weighting and integration of bodily affe...
The sense of a bodily self is thought to depend on adaptive weighting and integration of bodily affe...
International audienceIn Virtual Reality (VR), the Sense of Embodiment (SoE) corresponds to the feel...
For adults, the feeling of inhabiting a body (a sense of embodiment) is constrained by bottom-up mul...
International audienceHow do people appropriate their virtual hand representation when interacting i...
With the broad range of motion capture devices available on the market, it is now commonplace to dir...
The present work investigates the development of bodily self-consciousness and its relation to multi...
Increasing presence is one of the primary goals of virtual reality research. A crucial aspect is tha...
People's mental representations of their own body are malleable and continuously updated through sen...
An illusory sensation of ownership over a surrogate limb or whole body can be induced through specif...
The concept of self-representation is commonly decomposed into three component constructs (sense of ...
There are vast potential applications for children’s entertainment and education with modern virtual...
There are vast potential applications for children's entertainment and education with modern virtual...
The sense of a bodily self is thought to depend on adaptive weighting and integration of bodily affe...
The sense of a bodily self is thought to depend on adaptive weighting and integration of bodily affe...
International audienceIn Virtual Reality (VR), the Sense of Embodiment (SoE) corresponds to the feel...
For adults, the feeling of inhabiting a body (a sense of embodiment) is constrained by bottom-up mul...
International audienceHow do people appropriate their virtual hand representation when interacting i...
With the broad range of motion capture devices available on the market, it is now commonplace to dir...
The present work investigates the development of bodily self-consciousness and its relation to multi...
Increasing presence is one of the primary goals of virtual reality research. A crucial aspect is tha...
People's mental representations of their own body are malleable and continuously updated through sen...
An illusory sensation of ownership over a surrogate limb or whole body can be induced through specif...
The concept of self-representation is commonly decomposed into three component constructs (sense of ...