This paper describes some elements in the development of realistic performance and behavior in the synthetic entities (players) which support Modeling and Simulation (M&S) applications, particularly military training. Modern human-in-the-loop (virtual) training systems incorporate sophisticated synthetic environments, which provide: 1. The operational environment, including, for example, terrain databases; 2. Physical entity parameters which define performance in engineered systems, such as aircraft aerodynamics; 3. Platform/system characteristics such as acoustic, IR and radar signatures; 4. Behavioral entity parameters which define interactive performance, including knowledge/reasoning about terrain, tactics; and, 5. Doctrine, which combi...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
Team training in complex domains often requires a substantial number of resources, e.g. vehicles, ma...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
Human-behavior models (HBMs) and artificial intelligence systems are called on to fill a wide variet...
Human-behavior models (HBMs) and artificial intelligence systems are called on to fill a wide variet...
As artificial intelligence (AI) systems and behavior models in military simulations become increasin...
As artificial intelligence (AI) systems and behavior models in military simulations become increasin...
Human-behavior models (HBMs) and artificial intelligence systems are called on to fill a wide variet...
The purpose of this master thesis was to investigate the psychological and computational basis for h...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
The physical, functional, and operational fidelity of a simulation can impact design assessments, tr...
A drawback to live-action training simulations is the need to gather a large group of participants i...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
Team training in complex domains often requires a substantial number of resources, e.g. vehicles, ma...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
Human-behavior models (HBMs) and artificial intelligence systems are called on to fill a wide variet...
Human-behavior models (HBMs) and artificial intelligence systems are called on to fill a wide variet...
As artificial intelligence (AI) systems and behavior models in military simulations become increasin...
As artificial intelligence (AI) systems and behavior models in military simulations become increasin...
Human-behavior models (HBMs) and artificial intelligence systems are called on to fill a wide variet...
The purpose of this master thesis was to investigate the psychological and computational basis for h...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
The physical, functional, and operational fidelity of a simulation can impact design assessments, tr...
A drawback to live-action training simulations is the need to gather a large group of participants i...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
Team training in complex domains often requires a substantial number of resources, e.g. vehicles, ma...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...