This paper seeks to deal directly with the question of what makes virtual actors and objects that are experienced in virtual environments seem real. (The term virtual reality, while more common in public usage, is an oxymoron; therefore virtual environment is the preferred term in this paper). Reality is difficult topic, treated for centuries in those sub-fields of philosophy called ontology- "of or relating to being or existence" and epistemology- "the study of the method and grounds of knowledge, especially with reference to its limits and validity" (both from Webster s, 1965). Advances in recent decades in the technologies of computers, sensors and graphics software have permitted human users to feel present or experience immersion in co...
International audienceThese two terms are usually considered as being synonymous, and are equally us...
As Virtual Reality technology and systems become more commercially available and accessible, more an...
Research into virtual environments on the one hand and artificial intelligence and artificial life o...
Immersion into the dataspace provided by a computer, and the feeling of really being there or 'prese...
Natural environments have a content, i.e., the objects in them; a geometry, i.e., a pattern of rules...
Virtual environments engage millions of people and billions of dollars each year. What is the ontolo...
PhDThis thesis is concerned with the design of Virtual Environments (YEs) - in particular with the ...
Situated within the context of interdisciplinary research, this thesis leverages concepts from the f...
This paper presents the idea that using computers to simulate complex virtual environments can give ...
In this paper the virtual environment, viewed as a multi-dimensional space, populated by entities wh...
Presence is one of the most studied and most important variables in immersive virtual reality (VR) a...
While designing and evaluating virtual reality applica-tions, the user’s sense of presence plays a c...
The two topics covered by this symposium were intelligent appearing motion and Virtual Environments ...
We define a virtual environment as a set of surroundings that appear to a user through computer-gene...
The present chapter discusses the implications of virtual reality for the theory and practice of emb...
International audienceThese two terms are usually considered as being synonymous, and are equally us...
As Virtual Reality technology and systems become more commercially available and accessible, more an...
Research into virtual environments on the one hand and artificial intelligence and artificial life o...
Immersion into the dataspace provided by a computer, and the feeling of really being there or 'prese...
Natural environments have a content, i.e., the objects in them; a geometry, i.e., a pattern of rules...
Virtual environments engage millions of people and billions of dollars each year. What is the ontolo...
PhDThis thesis is concerned with the design of Virtual Environments (YEs) - in particular with the ...
Situated within the context of interdisciplinary research, this thesis leverages concepts from the f...
This paper presents the idea that using computers to simulate complex virtual environments can give ...
In this paper the virtual environment, viewed as a multi-dimensional space, populated by entities wh...
Presence is one of the most studied and most important variables in immersive virtual reality (VR) a...
While designing and evaluating virtual reality applica-tions, the user’s sense of presence plays a c...
The two topics covered by this symposium were intelligent appearing motion and Virtual Environments ...
We define a virtual environment as a set of surroundings that appear to a user through computer-gene...
The present chapter discusses the implications of virtual reality for the theory and practice of emb...
International audienceThese two terms are usually considered as being synonymous, and are equally us...
As Virtual Reality technology and systems become more commercially available and accessible, more an...
Research into virtual environments on the one hand and artificial intelligence and artificial life o...