More recently, 3D graphical environments on the Internet, that is virtual worlds, have moved to the center of scientific interest. Since virtual worlds are suggested to mold social computing, research has predominately focused on collaborative virtual worlds. Yet, virtual worlds increasingly move to competitive environments leaving operating businesses with the question as to what to offer in order to fulfill customers' needs. To close this knowledge gap, we examine competitive virtual worlds in terms of eSports services intrinsically tying cooperation and competition; we illuminate competitive and hedonic need gratifications of continuous eSports use. We apply Uses and Gratifications theory reporting on ten in-depth expert interviews as we...
Since the creation of the internet there has been a development towards a globalized community of pe...
Because digital games are fun, engaging, and popular, organizations are attempting to integrate them...
Electronic sports, or esports, refer to organized video-gaming activities involving individuals or t...
eSports services are situated between cooperation- distinctive for many hedonic activities- and comp...
The spectacular rise of esports and its live events have drawn increasing interests from sport and l...
Competitive VR gaming has emerged as a new trend in recent years, due to the availability of consume...
The Metaverse is an immersive, interactive, and collaborative shared virtual 3D environment where pe...
Purpose Electronic Sports (eSports) is an emerging sector of the sports and entertainment industry e...
Purpose Electronic Sports (eSports) is an emerging sector of the sports and entertainment industry e...
With recognition of the need for studying eSports in this interactive digital communication era, thi...
With recognition of the need for studying eSports in this interactive digital communication era, thi...
abstract: The academic study of eSports, or professional competition through the medium of video gam...
Sport used to be practiced and watched only live. Over time, it started to be broadcast by the radio...
Contemporary digital technologies have facilitated practices related to games whereby users often pr...
abstract: Esports streaming has become an entertainment giant and promises to continue to grow in th...
Since the creation of the internet there has been a development towards a globalized community of pe...
Because digital games are fun, engaging, and popular, organizations are attempting to integrate them...
Electronic sports, or esports, refer to organized video-gaming activities involving individuals or t...
eSports services are situated between cooperation- distinctive for many hedonic activities- and comp...
The spectacular rise of esports and its live events have drawn increasing interests from sport and l...
Competitive VR gaming has emerged as a new trend in recent years, due to the availability of consume...
The Metaverse is an immersive, interactive, and collaborative shared virtual 3D environment where pe...
Purpose Electronic Sports (eSports) is an emerging sector of the sports and entertainment industry e...
Purpose Electronic Sports (eSports) is an emerging sector of the sports and entertainment industry e...
With recognition of the need for studying eSports in this interactive digital communication era, thi...
With recognition of the need for studying eSports in this interactive digital communication era, thi...
abstract: The academic study of eSports, or professional competition through the medium of video gam...
Sport used to be practiced and watched only live. Over time, it started to be broadcast by the radio...
Contemporary digital technologies have facilitated practices related to games whereby users often pr...
abstract: Esports streaming has become an entertainment giant and promises to continue to grow in th...
Since the creation of the internet there has been a development towards a globalized community of pe...
Because digital games are fun, engaging, and popular, organizations are attempting to integrate them...
Electronic sports, or esports, refer to organized video-gaming activities involving individuals or t...