Numerous empirical studies show that when people play social dilemma games in the laboratory they often cooperate conditionally, and the frequency of conditional cooperators differs between communities. However, this has not yet been fully explained by social dilemma models in structured populations. Here we model a population as a two-layer multiplex network, where the two layers represent economic and social interactions respectively. Players play a conditional public goods game on the economic layer, their donations to the public good dependent on the donations of their neighbours, and player strategies evolve through a combination of payoff comparison and social influence. We find that both conditional cooperation and social in...
In finitely repeated laboratory public goods games contributions start at about 40 to 60 percent of ...
When immediate self-interests conflict with the long-term collective performance of a large group of...
What makes people cooperate? How can one design mechanisms in order to incentivize players to contri...
Numerous empirical studies show that when people play social dilemma games in the laboratory they of...
Cooperation is acting in the interests of one’s social group, often at a cost to yourself. When the ...
First published online: 13 May 2021Cooperation declines in repeated public good games because indivi...
Theoretical models suggest that social networks influence the evolution of cooperation, but to date ...
Previous studies of games on dynamic graphs have almost specified pairwise interactions using the pr...
Abstract A social dilemma appears in the public goods problem, where the individual has to decide wh...
Previous studies of games on dynamic graphs have almost specified pairwise interactions using the pr...
We present a model that takes into account the coupling between evolutionary game dynamics and socia...
In this paperwe explore the onset of cooperative traits in the public goods game. This well-known ga...
We present a model that takes into account the coupling between evolutionary game dynamics and socia...
Cooperation is a pervasive social phenomenon, but more often that not economic theories have little ...
The evolution of altruistic behavior among selfish individuals in human and animal societies is an e...
In finitely repeated laboratory public goods games contributions start at about 40 to 60 percent of ...
When immediate self-interests conflict with the long-term collective performance of a large group of...
What makes people cooperate? How can one design mechanisms in order to incentivize players to contri...
Numerous empirical studies show that when people play social dilemma games in the laboratory they of...
Cooperation is acting in the interests of one’s social group, often at a cost to yourself. When the ...
First published online: 13 May 2021Cooperation declines in repeated public good games because indivi...
Theoretical models suggest that social networks influence the evolution of cooperation, but to date ...
Previous studies of games on dynamic graphs have almost specified pairwise interactions using the pr...
Abstract A social dilemma appears in the public goods problem, where the individual has to decide wh...
Previous studies of games on dynamic graphs have almost specified pairwise interactions using the pr...
We present a model that takes into account the coupling between evolutionary game dynamics and socia...
In this paperwe explore the onset of cooperative traits in the public goods game. This well-known ga...
We present a model that takes into account the coupling between evolutionary game dynamics and socia...
Cooperation is a pervasive social phenomenon, but more often that not economic theories have little ...
The evolution of altruistic behavior among selfish individuals in human and animal societies is an e...
In finitely repeated laboratory public goods games contributions start at about 40 to 60 percent of ...
When immediate self-interests conflict with the long-term collective performance of a large group of...
What makes people cooperate? How can one design mechanisms in order to incentivize players to contri...