In order to better understand the effectiveness of location-based mobile games in shaping user behaviour, this study investigates the behavioural impacts of playing Pokémon GO on mobility (i.e., travel) and consumption (i.e., spending) and its effects on users’ wellbeing. Based on a survey with 405 players in the United States (US), three types of impacts were identified: sense of community (social), mobility (visitation to places), and physical activities. Two dimensions of players’ wellbeing were also identified: improved daily functions and psychosocial functions. Enjoyment of the game as well as motivation to win a battle were consistently found to affect these behavioural impacts. Additionally, these factors also increase the probabili...
The positive and negative effects of playing video games have been actively discussed for as long as...
Niantic launched Pokémon GO during the summer of 2016, and the game spread like wildfire, and street...
Video game popularity and time playing in children, adolescents, and adults is steadily increasing d...
In order to better understand the effectiveness of location-based mobile games in shaping user behav...
Background: Digital gaming is one of the most popular forms of entertainment in the world. While pri...
Pokémon Go is one of the most successful mobile games of all time and has motivated its users to bec...
Pokémon Go might be considered to be one of the most successful exergames ever released. When the ga...
This research examines motives for engagement in Augmented Reality (AR) games. The research field ex...
Mobility is a fundamental characteristic of human society that shapes various aspects of our everyda...
Pokémon GO becomes the most rapidly downloaded mobile application in history. This study aimed to de...
Pokémon GO becomes the most rapidly downloaded mobile application in history. This study aimed to de...
Digital games1 are one of the most popular entertainment media in the world. Teir allure and widesp...
<div><p>Pokémon GO becomes the most rapidly downloaded mobile application in history. This study aim...
Location-based games (LBGs) are typically played outdoors, as moving in the game is done by moving i...
Location-based games (LBGs) are typically played outdoors, as moving in the game is done by moving i...
The positive and negative effects of playing video games have been actively discussed for as long as...
Niantic launched Pokémon GO during the summer of 2016, and the game spread like wildfire, and street...
Video game popularity and time playing in children, adolescents, and adults is steadily increasing d...
In order to better understand the effectiveness of location-based mobile games in shaping user behav...
Background: Digital gaming is one of the most popular forms of entertainment in the world. While pri...
Pokémon Go is one of the most successful mobile games of all time and has motivated its users to bec...
Pokémon Go might be considered to be one of the most successful exergames ever released. When the ga...
This research examines motives for engagement in Augmented Reality (AR) games. The research field ex...
Mobility is a fundamental characteristic of human society that shapes various aspects of our everyda...
Pokémon GO becomes the most rapidly downloaded mobile application in history. This study aimed to de...
Pokémon GO becomes the most rapidly downloaded mobile application in history. This study aimed to de...
Digital games1 are one of the most popular entertainment media in the world. Teir allure and widesp...
<div><p>Pokémon GO becomes the most rapidly downloaded mobile application in history. This study aim...
Location-based games (LBGs) are typically played outdoors, as moving in the game is done by moving i...
Location-based games (LBGs) are typically played outdoors, as moving in the game is done by moving i...
The positive and negative effects of playing video games have been actively discussed for as long as...
Niantic launched Pokémon GO during the summer of 2016, and the game spread like wildfire, and street...
Video game popularity and time playing in children, adolescents, and adults is steadily increasing d...