Free viewpoint video enables the visualisation of a scene from arbitrary viewpoints and directions. However, this flexibility in video rendering provides a challenge in 3D media for achieving spatial synchronicity between the audio and video objects. When the viewpoint is changed, its effect on the perceived audio scene should be considered to avoid mismatches in the perceived positions of audiovisual objects. Spatial audio coding with such flexibility requires decomposing the sound scene into audio objects initially, and then synthesizing the new scene according to the geometric relations between the A/V capturing setup, selected viewpoint and the rendering system. This paper proposes a free viewpoint audio coding framework for 3D media sy...
In this article, a systematic overview of various recording and reproduction techniques for spatial ...
Le monde du divertissement numérique connaît depuis plusieurs années une évolution majeure avec la d...
To date, object-based spatial audio has been subject to much research, and a few production tools ha...
Free viewpoint video enables the visualisation of a scene from arbitrary viewpoints and directions. ...
In this paper we demonstrate the evaluation of spatial congruency of object based audio and 3D video...
In immersive and interactive audio-visual content, there is very significant scope for spatial misal...
This paper proposes an audiovisual 3D multimedia system based on multi-view video and wave field syn...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
Spatial sound reproduction on a multi-channel loudspeaker setup indicate a consistent trend in today...
In order to maximise the immersion in VR environments, a plausible spatial audio reproduction synchr...
International audience<p>Realistic 3D audio can greatly enhance the sense of presence in a virtual e...
In this paper we present the design processes of a spatial audio system for Surround Video. Surround...
Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This...
A new approach to telepresence is presented in which binaural audio and stereoscopic video are used ...
With the advancement of spatial audio technologies, in both recording and reproduction, we are seein...
In this article, a systematic overview of various recording and reproduction techniques for spatial ...
Le monde du divertissement numérique connaît depuis plusieurs années une évolution majeure avec la d...
To date, object-based spatial audio has been subject to much research, and a few production tools ha...
Free viewpoint video enables the visualisation of a scene from arbitrary viewpoints and directions. ...
In this paper we demonstrate the evaluation of spatial congruency of object based audio and 3D video...
In immersive and interactive audio-visual content, there is very significant scope for spatial misal...
This paper proposes an audiovisual 3D multimedia system based on multi-view video and wave field syn...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
Spatial sound reproduction on a multi-channel loudspeaker setup indicate a consistent trend in today...
In order to maximise the immersion in VR environments, a plausible spatial audio reproduction synchr...
International audience<p>Realistic 3D audio can greatly enhance the sense of presence in a virtual e...
In this paper we present the design processes of a spatial audio system for Surround Video. Surround...
Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This...
A new approach to telepresence is presented in which binaural audio and stereoscopic video are used ...
With the advancement of spatial audio technologies, in both recording and reproduction, we are seein...
In this article, a systematic overview of various recording and reproduction techniques for spatial ...
Le monde du divertissement numérique connaît depuis plusieurs années une évolution majeure avec la d...
To date, object-based spatial audio has been subject to much research, and a few production tools ha...