Although current technology simulator visual systems can achieve extremely realistic levels they do not completely replicate the experience of a pilot sitting in the cockpit, looking at the outside world. Some differences in experience are due to visual artifacts, or perceptual features that would not be present in a naturally viewed scene. Others are due to features that are missing from the simulated scene. In this paper, these differences will be defined and discussed. The significance of these differences will be examined as a function of several particular operational tasks. A framework to facilitate the choice of visual system characteristics based on operational task requirements will be proposed
This paper describes the results of experiments conducted with human line pilots and a cognitive pil...
The physical parameters of the flight simulator visual system that characterize the system and deter...
The United States Army continues to develop new and effective ways to use simulation for training. O...
Human vision is quantified through the use of standardized clinical vision measurements. These measu...
Many factors affect the suitability of an out-the-window simulator visual system. Contrast, brightne...
Many factors affect the suitability of an out-the-window simulator visual system. Contrast, brightne...
Humans rely on a variety of visual cues to inform them of the depth or range of a particular object ...
Practical tools which can extend the state of the art of moving base flight simulation for research ...
Comparisons have been made between actual flight results and results obtained with fixed and moving ...
Visual simulation to provide effective training for airplane flight in a wide field of view, high de...
A noncritical empirical detail-by-detail transformation of environmental information into flight dis...
... This paper reports an in-simulator assessment of the trade-offs arising from the mixture of colo...
The Human Visual System (HVS) is a key part of the rendering pipeline. The human eye is only capable...
The effects of out-of-the-window cues on learning a straight-in landing approach and a level 360deg ...
The United States Army continues to develop new and effective ways to use simulation for training. O...
This paper describes the results of experiments conducted with human line pilots and a cognitive pil...
The physical parameters of the flight simulator visual system that characterize the system and deter...
The United States Army continues to develop new and effective ways to use simulation for training. O...
Human vision is quantified through the use of standardized clinical vision measurements. These measu...
Many factors affect the suitability of an out-the-window simulator visual system. Contrast, brightne...
Many factors affect the suitability of an out-the-window simulator visual system. Contrast, brightne...
Humans rely on a variety of visual cues to inform them of the depth or range of a particular object ...
Practical tools which can extend the state of the art of moving base flight simulation for research ...
Comparisons have been made between actual flight results and results obtained with fixed and moving ...
Visual simulation to provide effective training for airplane flight in a wide field of view, high de...
A noncritical empirical detail-by-detail transformation of environmental information into flight dis...
... This paper reports an in-simulator assessment of the trade-offs arising from the mixture of colo...
The Human Visual System (HVS) is a key part of the rendering pipeline. The human eye is only capable...
The effects of out-of-the-window cues on learning a straight-in landing approach and a level 360deg ...
The United States Army continues to develop new and effective ways to use simulation for training. O...
This paper describes the results of experiments conducted with human line pilots and a cognitive pil...
The physical parameters of the flight simulator visual system that characterize the system and deter...
The United States Army continues to develop new and effective ways to use simulation for training. O...