Object-based audio is gaining momentum as a means for future audio productions to be format-agnostic and interactive. Recent standardization developments make recommendations for object formats, however the capture, production and reproduction of reverberation is an open issue. In this paper, we review approaches for recording, transmitting and rendering reverberation over a 3D spatial audio system. Techniques include channel-based approaches where room signals intended for a specific reproduction layout are transmitted, and synthetic reverberators where the room effect is constructed at the renderer. We consider how each approach translates into an object-based context considering the end-to-end production chain of capture, representation,...
Recent work on a reverberant spatial audio object (RSAO) encoded spatial room impulse responses (RIR...
A sound source's apparent distance provides information about spatial relations that can have primar...
With the advancement of spatial audio technologies, in both recording and reproduction, we are seein...
Object-based audio is gaining momentum as a means for future audio productions to be format-agnostic...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
Demand for spatially accurate high-quality sound reproduction in the audio entertainment industry is...
Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This...
Object-based audio systems have been getting more attention in the recent years. The object-based ap...
To date, object-based spatial audio has been subject to much research, and a few production tools ha...
We present a spatialized audio rendering system for the use in immersive virtual environments. The s...
International audienceRecent technological improvements in audio reproduction systems increased the ...
The use of object-based three-dimensional sound reproduction offers extensive possibilities for indi...
This document discusses methods for the representation of reverberation in object-based broadcast an...
Recent technological improvements in audio reproduction systems increased the possibilities to spati...
Recent work on a reverberant spatial audio object (RSAO) encoded spatial room impulse responses (RIR...
A sound source's apparent distance provides information about spatial relations that can have primar...
With the advancement of spatial audio technologies, in both recording and reproduction, we are seein...
Object-based audio is gaining momentum as a means for future audio productions to be format-agnostic...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
Demand for spatially accurate high-quality sound reproduction in the audio entertainment industry is...
Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This...
Object-based audio systems have been getting more attention in the recent years. The object-based ap...
To date, object-based spatial audio has been subject to much research, and a few production tools ha...
We present a spatialized audio rendering system for the use in immersive virtual environments. The s...
International audienceRecent technological improvements in audio reproduction systems increased the ...
The use of object-based three-dimensional sound reproduction offers extensive possibilities for indi...
This document discusses methods for the representation of reverberation in object-based broadcast an...
Recent technological improvements in audio reproduction systems increased the possibilities to spati...
Recent work on a reverberant spatial audio object (RSAO) encoded spatial room impulse responses (RIR...
A sound source's apparent distance provides information about spatial relations that can have primar...
With the advancement of spatial audio technologies, in both recording and reproduction, we are seein...