In order to take head movement into account in objective evaluation of perceived spatial impression (including source direction), a suitable binaural capture device is required. A signal capture system was suggested that consisted of a head-sized sphere containing multiple pairs of microphones which, in comparison to a rotating head and torso simulator (HATS), has the potential for improved measurement speed and the capability to measure time varying systems, albeit at the expense of some accuracy. The error introduced by using a relatively simple sphere compared to a more physically accurate HATS was evaluated in terms of three binaural parameters related to perceived spatial impression – interaural time and level differences (ITD and ILD)...
A multiple-microphone-sphere-based localisation model has been developed that predicts source locati...
Microphone arrays consisting of sensors mounted on the surface of a rigid, spherical scatterer are p...
Binaural auralizations using headphones have become increasingly pop-ular in virtual reality applica...
In order to take head movement into account in objective evaluation of perceived spatial impression ...
In order to take head movement into account in objective evaluation of perceived spatial impression ...
In a previous study it was discovered that listeners normally make head movements attempting to eval...
This research aims, ultimately, to develop a system for the objective evaluation of spatial impressi...
Research was undertaken to determine the nature of head movements made when judging spatial impressi...
This research incorporates the nature of head movement made in listening activities, into the develo...
This research introduces a novel technique for capturing binaural signals for objective evaluation o...
This research aims ultimately to develop objective hearing models that can predict the attributes of...
This research incorporates the nature of head movement made in listening activities, into the develo...
Measurements of the spatial attributes of auditory environments or sound reproduction systems common...
Computational auditory models that predict the perceived location of sound sources in terms of azimu...
A multiple-microphone-sphere-based localisation model has been developed that predicts source locati...
A multiple-microphone-sphere-based localisation model has been developed that predicts source locati...
Microphone arrays consisting of sensors mounted on the surface of a rigid, spherical scatterer are p...
Binaural auralizations using headphones have become increasingly pop-ular in virtual reality applica...
In order to take head movement into account in objective evaluation of perceived spatial impression ...
In order to take head movement into account in objective evaluation of perceived spatial impression ...
In a previous study it was discovered that listeners normally make head movements attempting to eval...
This research aims, ultimately, to develop a system for the objective evaluation of spatial impressi...
Research was undertaken to determine the nature of head movements made when judging spatial impressi...
This research incorporates the nature of head movement made in listening activities, into the develo...
This research introduces a novel technique for capturing binaural signals for objective evaluation o...
This research aims ultimately to develop objective hearing models that can predict the attributes of...
This research incorporates the nature of head movement made in listening activities, into the develo...
Measurements of the spatial attributes of auditory environments or sound reproduction systems common...
Computational auditory models that predict the perceived location of sound sources in terms of azimu...
A multiple-microphone-sphere-based localisation model has been developed that predicts source locati...
A multiple-microphone-sphere-based localisation model has been developed that predicts source locati...
Microphone arrays consisting of sensors mounted on the surface of a rigid, spherical scatterer are p...
Binaural auralizations using headphones have become increasingly pop-ular in virtual reality applica...