This paper addresses the synthesis of virtual views of people from multiple view image sequences. We consider the target area of the multiple camera “3D Virtual Studio” with the ultimate goal of capturing video-realistic dynamic human appearance. A mesh based reconstruction framework is introduced to initialise and optimise the shape of a dynamic scene for view-dependent rendering, making use of silhouette and stereo data as complementary shape cues. The technique addresses two key problems: (1) robust shape reconstruction; and (2) accurate image correspondence for view dependent rendering in the presence of camera calibration error. We present results against ground truth data in synthetic test cases and for captured sequences of people in...
Image-based modelling allows the reconstruction of highly realistic digital models from real-world o...
Nowadays, when viewing a pre-recorded video content, the spectator's viewpoint is restricted to one ...
Image-based modelling allows the reconstruction of highly realistic digital models from real-world o...
This paper addresses the synthesis of virtual views of people from multiple view image sequences. We...
This paper presents a framework to reconstruct a scene captured in multiple camera views based on a ...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a rea...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a rea...
In this paper, we present an "appearance-based" virtual view generation method for tempora...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a re...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
The creation of high quality animations of real-world human actors has long been a challenging prob...
This paper presents a framework for construction of detailed animated models of an actors shape and ...
The creation of high quality animations of real-world human actors has long been a challenging probl...
The creation of high quality animations of real-world human actors has long been a challenging probl...
Nowadays, when viewing a pre-recorded video content, the spectator's viewpoint is restricted to one ...
Image-based modelling allows the reconstruction of highly realistic digital models from real-world o...
Nowadays, when viewing a pre-recorded video content, the spectator's viewpoint is restricted to one ...
Image-based modelling allows the reconstruction of highly realistic digital models from real-world o...
This paper addresses the synthesis of virtual views of people from multiple view image sequences. We...
This paper presents a framework to reconstruct a scene captured in multiple camera views based on a ...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a rea...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a rea...
In this paper, we present an "appearance-based" virtual view generation method for tempora...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a re...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
The creation of high quality animations of real-world human actors has long been a challenging prob...
This paper presents a framework for construction of detailed animated models of an actors shape and ...
The creation of high quality animations of real-world human actors has long been a challenging probl...
The creation of high quality animations of real-world human actors has long been a challenging probl...
Nowadays, when viewing a pre-recorded video content, the spectator's viewpoint is restricted to one ...
Image-based modelling allows the reconstruction of highly realistic digital models from real-world o...
Nowadays, when viewing a pre-recorded video content, the spectator's viewpoint is restricted to one ...
Image-based modelling allows the reconstruction of highly realistic digital models from real-world o...