This research extends the study of head movements during listening by including various listening tasks where the listeners evaluate spatial impression and timbre, in addition to the more common task of judging source location. Subjective tests were conducted in which the listeners were allowed to move their heads freely whilst listening to various types of sound and asked to evaluate source location, apparent source width, envelopment, and timbre. The head movements were recorded with a head tracker attached to the listener’s head. From the recorded data, the maximum range of movement, mean position and speed, and maximum speed were calculated along each axis of translational and rotational movement. The effects of various independent vari...
When stimuli are presented over headphones, they are typically perceived as internalized; i.e., they...
When stimuli are presented over headphones, they are typically perceived as internalized; i.e., they...
International audienceBinaural rendering uses headphones to (re)create an audio scene at the ears of...
This research extends the study of head movements during listening by including various listening ta...
Understanding the way in which listeners move their heads must be part of any objective model for ev...
This research incorporates the nature of head movement made in listening activities, into the develo...
This research incorporates the nature of head movement made in listening activities, into the develo...
Measurements of the spatial attributes of auditory environments or sound reproduction systems common...
This research aims ultimately to develop objective hearing models that can predict the attributes of...
Research was undertaken to determine the nature of head movements made when judging spatial impressi...
This research introduces a novel technique for capturing binaural signals for objective evaluation o...
This thesis stems from the idea that certain sound events draw your attention involuntary, and becau...
Although a sound position without head movement localized, front-back confusion frequently occurs. M...
The contribution of head movements to sound localisation of loudspeakers in a listening room was inv...
The science of how we use interaural differences to localise sounds has been studied for over a cent...
When stimuli are presented over headphones, they are typically perceived as internalized; i.e., they...
When stimuli are presented over headphones, they are typically perceived as internalized; i.e., they...
International audienceBinaural rendering uses headphones to (re)create an audio scene at the ears of...
This research extends the study of head movements during listening by including various listening ta...
Understanding the way in which listeners move their heads must be part of any objective model for ev...
This research incorporates the nature of head movement made in listening activities, into the develo...
This research incorporates the nature of head movement made in listening activities, into the develo...
Measurements of the spatial attributes of auditory environments or sound reproduction systems common...
This research aims ultimately to develop objective hearing models that can predict the attributes of...
Research was undertaken to determine the nature of head movements made when judging spatial impressi...
This research introduces a novel technique for capturing binaural signals for objective evaluation o...
This thesis stems from the idea that certain sound events draw your attention involuntary, and becau...
Although a sound position without head movement localized, front-back confusion frequently occurs. M...
The contribution of head movements to sound localisation of loudspeakers in a listening room was inv...
The science of how we use interaural differences to localise sounds has been studied for over a cent...
When stimuli are presented over headphones, they are typically perceived as internalized; i.e., they...
When stimuli are presented over headphones, they are typically perceived as internalized; i.e., they...
International audienceBinaural rendering uses headphones to (re)create an audio scene at the ears of...