This study aims to determine students' perceptions of using Kahoot! in learning English, the problems on the use of Kahoot! In learning English faced by students. This study used a qualitative research approach, and the subjects of this study were 10 students of the Ahmad Dahlan University of English Language Education. Data were collected using the open-ended interview as the instrument. Data analysis in this study used a qualitative descriptive. In analyzing data, this study refers to coding analysis consisting of data reduction, data presentation, and conclusion drawing. This research revealed that the benefits of using Kahoot! as follow: (1) motivating students to learn, (2) building a good atmosphere in class, (3) helping students to g...
ABSTRACT Handayani, Kun. 2019. The Effect of Using Kahoot Game On Students’ Vocabulary. Thesis, Engl...
This research aims to investigate students’ perspectives on using the interactive game “Kahoot!” as ...
This study is aimed at improving the participation of 30 Grade 7 students during the Academic Year 2...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
English is a global language. It is also a subject that must be taught in educational institution es...
The objective of this study is to elucidate students' perspectives regarding the utilization of the ...
The use of game-based learning in language education can be an innovation in learning especially in ...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...
Online learning is needed in educational life especially in this millennial era. It has a greatest r...
Motivation is one of the important things for students. It affects the quality of their study. The h...
Abstract: This study aims to explore students' perceptions of utilizing Kahoot! to learn a language ...
Learning motivation is an impulse that arises from within a person consciously or unconsciously to t...
This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate s...
Nowadays, the development of technology plays an essential role in many aspects of human life. Peopl...
Teaching English as a second or foreign language needs variation and creativity of the teacher in or...
ABSTRACT Handayani, Kun. 2019. The Effect of Using Kahoot Game On Students’ Vocabulary. Thesis, Engl...
This research aims to investigate students’ perspectives on using the interactive game “Kahoot!” as ...
This study is aimed at improving the participation of 30 Grade 7 students during the Academic Year 2...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
English is a global language. It is also a subject that must be taught in educational institution es...
The objective of this study is to elucidate students' perspectives regarding the utilization of the ...
The use of game-based learning in language education can be an innovation in learning especially in ...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...
Online learning is needed in educational life especially in this millennial era. It has a greatest r...
Motivation is one of the important things for students. It affects the quality of their study. The h...
Abstract: This study aims to explore students' perceptions of utilizing Kahoot! to learn a language ...
Learning motivation is an impulse that arises from within a person consciously or unconsciously to t...
This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate s...
Nowadays, the development of technology plays an essential role in many aspects of human life. Peopl...
Teaching English as a second or foreign language needs variation and creativity of the teacher in or...
ABSTRACT Handayani, Kun. 2019. The Effect of Using Kahoot Game On Students’ Vocabulary. Thesis, Engl...
This research aims to investigate students’ perspectives on using the interactive game “Kahoot!” as ...
This study is aimed at improving the participation of 30 Grade 7 students during the Academic Year 2...