Wayang is one of Indonesia's most prominent traditional arts among many other cultural works. However, at present the existence of wayang in general has been neglected, marked by the decreasing number of youngsters who are interested in wayang preservation. This is because there is no media that can be easily accessed to learn wayang. An application is developed by utilizing Augmented Reality. This has become a medium to learn wayang. This application will create a new image in wayang learning especially for children. Wayang in this program is made from cardboard in the form of frames and is given an identifier in the form of AR Tags which is then scanned using a webcam. Wayang simulator is the future of wayang learning in Indonesia
The need for knowledge of the development technology augmented reality on smartphones as a learning ...
This study aims to examine the existence of Augmented Reality as a learning medium in the era of mod...
Dalam penelitian ini berfokus pada pengembangan pada media pembelajaran berbentuk aplikasi menggunak...
Wayang is one of Indonesia's most prominent traditional arts among many other cultural works. Howeve...
Wayang is one of Indonesia's most prominent traditional arts among many other cultural works. Howeve...
This research was conducted due to field observations indicating that online learning required educa...
Abstract-Augmented Reality (AR) is a technology that combines objects from the real world and virtua...
Education is the learning of knowledge, skills, and habits of a group of people passed down from on...
Application of the Technology of Augmented Reality is projected as a learning process of learning me...
Wayang is one of Indonesia Culture. There is a museum exhibits a collection of Wayang, such as wayan...
Learning Indonesian culture is a part of the curriculum for elementary school students. However, it ...
The need for knowledge of the development technology augmented reality on smartphones as a learning ...
The need for knowledge of the development technology augmented reality on smartphones as a learning ...
Learning Indonesian culture is a part of the curriculum for elementary school students. However, it ...
The development of information technology in the world is currently experiencing very rapid developm...
The need for knowledge of the development technology augmented reality on smartphones as a learning ...
This study aims to examine the existence of Augmented Reality as a learning medium in the era of mod...
Dalam penelitian ini berfokus pada pengembangan pada media pembelajaran berbentuk aplikasi menggunak...
Wayang is one of Indonesia's most prominent traditional arts among many other cultural works. Howeve...
Wayang is one of Indonesia's most prominent traditional arts among many other cultural works. Howeve...
This research was conducted due to field observations indicating that online learning required educa...
Abstract-Augmented Reality (AR) is a technology that combines objects from the real world and virtua...
Education is the learning of knowledge, skills, and habits of a group of people passed down from on...
Application of the Technology of Augmented Reality is projected as a learning process of learning me...
Wayang is one of Indonesia Culture. There is a museum exhibits a collection of Wayang, such as wayan...
Learning Indonesian culture is a part of the curriculum for elementary school students. However, it ...
The need for knowledge of the development technology augmented reality on smartphones as a learning ...
The need for knowledge of the development technology augmented reality on smartphones as a learning ...
Learning Indonesian culture is a part of the curriculum for elementary school students. However, it ...
The development of information technology in the world is currently experiencing very rapid developm...
The need for knowledge of the development technology augmented reality on smartphones as a learning ...
This study aims to examine the existence of Augmented Reality as a learning medium in the era of mod...
Dalam penelitian ini berfokus pada pengembangan pada media pembelajaran berbentuk aplikasi menggunak...