The purpose of this study was to determine and identify the extent how far the use of computer-based interactive multimedia made by the Lectora application on the motivation of students and their responses. The author uses qualitative research method with a descriptive approach. The research was held at MA Assa'adah Jamanis Tasikmalaya. The research subjects were students and mathematics teachers 10th grade. The selection was made purposively. Because of the Covid 19 pandemic condition, the number of students is limited to 50% of the computer laboratory capacity, which is 16 people. The technique of collection data are semi-structured interviews, observation of active participation in data collection, and documentation. The instruments used...
This research is motivated by the low result in learning math by the students. The researcher assume...
This study aims to analyze the ability of teachers to develop interactive learning media and also to...
The use of interactive multimedia has a big influence in the world of education, especially mathemat...
One of students low motivation and computer skills in learning mathematics is caused by application ...
The acceleration in educational technology encourages teachers to use media inlearning that is consi...
The study aims to (1) produce interactive learning multimedia on circulatory system materials for an...
This research aims at developing interactive multimedia-based mathematical learning and revealing ho...
Abstract. The purpose of this research was to produce a product to attract students’ interest in lea...
Today's technology is an important instrument in the learning process. The development of ICT is ver...
This research aimed to: 1) illustrate learning media used in senior high school in Mathematics so fa...
This study aims at producing fit and proper, feasible, effective, and interesting interactive multim...
The purpose of this study is: 1) describe characteristics of instructional media in teaching Math Cl...
: One of the goals of learning mathematics is to make the students understand the concepts of Mathem...
The education system of Indonesian during the pandemic is using an online learning system, where in ...
Based on the analysis of the needs of the interview and observation results in grade 3 of SDN Purwan...
This research is motivated by the low result in learning math by the students. The researcher assume...
This study aims to analyze the ability of teachers to develop interactive learning media and also to...
The use of interactive multimedia has a big influence in the world of education, especially mathemat...
One of students low motivation and computer skills in learning mathematics is caused by application ...
The acceleration in educational technology encourages teachers to use media inlearning that is consi...
The study aims to (1) produce interactive learning multimedia on circulatory system materials for an...
This research aims at developing interactive multimedia-based mathematical learning and revealing ho...
Abstract. The purpose of this research was to produce a product to attract students’ interest in lea...
Today's technology is an important instrument in the learning process. The development of ICT is ver...
This research aimed to: 1) illustrate learning media used in senior high school in Mathematics so fa...
This study aims at producing fit and proper, feasible, effective, and interesting interactive multim...
The purpose of this study is: 1) describe characteristics of instructional media in teaching Math Cl...
: One of the goals of learning mathematics is to make the students understand the concepts of Mathem...
The education system of Indonesian during the pandemic is using an online learning system, where in ...
Based on the analysis of the needs of the interview and observation results in grade 3 of SDN Purwan...
This research is motivated by the low result in learning math by the students. The researcher assume...
This study aims to analyze the ability of teachers to develop interactive learning media and also to...
The use of interactive multimedia has a big influence in the world of education, especially mathemat...