Recently, methods were developed to render various global illumination effects with rasterization GPUs. Among those were hardware based ray tracing and photon mapping. However, due to current GPU??s inherent architectural limitations, the efficiency and throughput of these methods remained low. In this thesis, we propose a coherent rendering system that addresses these issues. First, we introduce new photon mapping and ray racing acceleration algorithms that facilitate data coherence and spatial locality, as well as eliminating unnecessary random memory accesses. A high level abstraction of the combined ray tracing and photon mapping streaming pipeline is introduced. Based on this abstraction, an efficient ray tracing and ph...
Rapid development in the field of computer graphics over the last 40 years has brought forth differe...
In computer graphics, ray tracing has become a powerful tool for generating realistically looking im...
With the advancements in realtime ray tracing and new global illumination algorithms we are now able...
Photon mapping is a popular global illumination algorithm that can reproduce a wide range of visual ...
Physically based rendering using ray tracing is capable of producing realistic images of much higher...
Photon mapping is a popular extension to the classic ray tracing algorithm in the field of realistic ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Global illumination algorithms provide a way to model the different light transport phenomena seen i...
In this thesis, I present an approach to develop interactive ray tracing infrastructures for artists...
Subject of this thesis is acceleration of the photon mapping method on a graphic card. The photon ma...
The improvements in GPU hardware, including hardware-accelerated ray tracing, and the push for fully...
High-speed ray tracing for illumination optics using GPGPU was investigated. Optical simulation for ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
This dissertation explores algorithms for rendering optimization realizable within a modern, complex...
The Hardware implementations of the Ray Tracing algorithm are analyzed. A possibility of not all pix...
Rapid development in the field of computer graphics over the last 40 years has brought forth differe...
In computer graphics, ray tracing has become a powerful tool for generating realistically looking im...
With the advancements in realtime ray tracing and new global illumination algorithms we are now able...
Photon mapping is a popular global illumination algorithm that can reproduce a wide range of visual ...
Physically based rendering using ray tracing is capable of producing realistic images of much higher...
Photon mapping is a popular extension to the classic ray tracing algorithm in the field of realistic ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Global illumination algorithms provide a way to model the different light transport phenomena seen i...
In this thesis, I present an approach to develop interactive ray tracing infrastructures for artists...
Subject of this thesis is acceleration of the photon mapping method on a graphic card. The photon ma...
The improvements in GPU hardware, including hardware-accelerated ray tracing, and the push for fully...
High-speed ray tracing for illumination optics using GPGPU was investigated. Optical simulation for ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
This dissertation explores algorithms for rendering optimization realizable within a modern, complex...
The Hardware implementations of the Ray Tracing algorithm are analyzed. A possibility of not all pix...
Rapid development in the field of computer graphics over the last 40 years has brought forth differe...
In computer graphics, ray tracing has become a powerful tool for generating realistically looking im...
With the advancements in realtime ray tracing and new global illumination algorithms we are now able...