Videogames often take the form of power fantasies, symptomatizing a societal inclination towards control, calculability and digitality, and a fear of their constitutive opposites. Bastion initially seems to fit this mould: for the majority of the game, the player learns its systems and masters its controls, travelling the post-apocalyptic world to set it aright. At the end, too, the player seems to have the power of choice: they may “Restore” or “Evacuate,” returning to a pre-apocalyptic moment or accepting the end of the world and moving on. Through a gentle but ineluctable feature of the game’s design, however, Bastion imposes Evacuation on the player. It thereby advances an argument about the nature of contemporary society and a clai...
Video games have a long tradition of including elements of moral decision making within their ludic ...
This is a critical cultural and political economic analysis of the video game as an engine of global...
The point of departure for my research is a perceived breach and resulting dissonance between how di...
open1noVideogames are an expressive medium, and a persuasive medium; they represent how real and ima...
In this paper we wish to explore the political possibilities of video games. Numerous scholars now t...
Papers, Please, by Lucas Pope (2013), explores the story of a customs inspector in the fictional pol...
The paper classifies euthanasia and discusses its typological presence in storytelling video games. ...
This paper sets out to examine affect as a theoretical framework in the discussion of cognitive and ...
The article diagnoses prevalent tendencies in game design and styles of play, positioning players as...
It is common within games research to explain the socialising effects of game rules in terms of thei...
Video games have a long tradition of including elements of moral decision making within their ludic ...
The article diagnoses prevalent tendencies in game design and styles of play, positioning players as...
This article argues that video gaming allows for player-focused (egocentric) moral experience that c...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
Video games have a long tradition of including elements of moral decision making within their ludic ...
This is a critical cultural and political economic analysis of the video game as an engine of global...
The point of departure for my research is a perceived breach and resulting dissonance between how di...
open1noVideogames are an expressive medium, and a persuasive medium; they represent how real and ima...
In this paper we wish to explore the political possibilities of video games. Numerous scholars now t...
Papers, Please, by Lucas Pope (2013), explores the story of a customs inspector in the fictional pol...
The paper classifies euthanasia and discusses its typological presence in storytelling video games. ...
This paper sets out to examine affect as a theoretical framework in the discussion of cognitive and ...
The article diagnoses prevalent tendencies in game design and styles of play, positioning players as...
It is common within games research to explain the socialising effects of game rules in terms of thei...
Video games have a long tradition of including elements of moral decision making within their ludic ...
The article diagnoses prevalent tendencies in game design and styles of play, positioning players as...
This article argues that video gaming allows for player-focused (egocentric) moral experience that c...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
Video games have a long tradition of including elements of moral decision making within their ludic ...
This is a critical cultural and political economic analysis of the video game as an engine of global...
The point of departure for my research is a perceived breach and resulting dissonance between how di...