Minecraft play practices reveal a type of analytic play in which significant work is invested in discovering esoteric details about the game, without necessarily providing practical prescriptions for optimizing play. This paper proposes the term “procedural elaboration” to describe such activities and the knowledge thereby produced. In contrast to the existing concept of theorycrafting, the products of procedural elaboration are primarily descriptive rather than prescriptive. However, this knowledge is far from trivial or banal. I argue that these knowledge-making activities can be explained through two functions of procedural elaboration. First, it provides players with a tool for dealing with the threatening inscrutability of some procedu...
The aim of this research is find out the effects of minecraft videogames on creativity. Eight underg...
The eruption of ICTs in our society posed the question of how to integrate technology into education...
© 2016 ACC 2019We introduce the Chronicle Challenge as an optional addition to the Settlement Genera...
This paper explores how children engaged in playing Minecraft in an afterschool program develop math...
Prior scholarship on game modding has tended to focus on the relationship between commercial develop...
This thesis presents an ethnographic study that aims at explicating the work of creating content in ...
Encoding Through Procedure explores the creation and transmission of ideas through game design. My p...
This article investigates theorycrafting, a cultural practice of gaming communities, to analyse the ...
Minecraft is an alluringly moving target to try to pin down, and so in order to assess how it is “we...
Gamification is used in various disciplines to elucidate complex problems. These disciplines are typ...
With recent growing attention to the potential benefits of educational games, Minecraft has emerged ...
Games that revolve around user-generated content have been explored mainly from a ludic perspective,...
This paper proposes a procedural content generator which evolves Minecraft buildings according to an...
This presentation argues it is necessary to expand beyond socio-cultural and ‘multimodal’ approaches...
In this article, we investigate eight and nine year old girls’ school and home use of the popular ga...
The aim of this research is find out the effects of minecraft videogames on creativity. Eight underg...
The eruption of ICTs in our society posed the question of how to integrate technology into education...
© 2016 ACC 2019We introduce the Chronicle Challenge as an optional addition to the Settlement Genera...
This paper explores how children engaged in playing Minecraft in an afterschool program develop math...
Prior scholarship on game modding has tended to focus on the relationship between commercial develop...
This thesis presents an ethnographic study that aims at explicating the work of creating content in ...
Encoding Through Procedure explores the creation and transmission of ideas through game design. My p...
This article investigates theorycrafting, a cultural practice of gaming communities, to analyse the ...
Minecraft is an alluringly moving target to try to pin down, and so in order to assess how it is “we...
Gamification is used in various disciplines to elucidate complex problems. These disciplines are typ...
With recent growing attention to the potential benefits of educational games, Minecraft has emerged ...
Games that revolve around user-generated content have been explored mainly from a ludic perspective,...
This paper proposes a procedural content generator which evolves Minecraft buildings according to an...
This presentation argues it is necessary to expand beyond socio-cultural and ‘multimodal’ approaches...
In this article, we investigate eight and nine year old girls’ school and home use of the popular ga...
The aim of this research is find out the effects of minecraft videogames on creativity. Eight underg...
The eruption of ICTs in our society posed the question of how to integrate technology into education...
© 2016 ACC 2019We introduce the Chronicle Challenge as an optional addition to the Settlement Genera...