This article explores existing connections between disability studies and game studies, and suggests how the two fields might greater inform each other. While existing research explores the use of games to reduce pain and achieve rehabilitative goals, new research on games from a disability studies perspective can also consider the persuasive messages that games advance about disability, and how these messages affect questions of identity, inclusion, and acceptance. By arranging the relationship between disability and games into four topics – therapeutic and educational tools, game simulations, accessible features and controls, and narrative inclusion and identification – this article explores, attempts to address, represent, and simulate a...
Apart from technical skills, people must also be educated in social values. This is pertinent in dev...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter I ...
Hidden or invisible disabilities are invisible to the onlooker and can be physical, mental, or neuro...
As with other populations, the usage of games by people with Intellectual Disability (ID) has been i...
In this article, we conduct a discourse analysis of 60 articles to reveal themes that describe how g...
In this article, we conduct a discourse analysis of 60 articles to reveal themes that describe how g...
In this article, we conduct a discourse analysis of 60 articles to reveal themes that describe how g...
Games and game-based applications are part of entertainment, learning, socialization, and many other...
Games and game-based applications are part of entertainment, learning, socialization, and many other...
Games and game-based applications are part of entertainment, learning, socialization, and many other...
Videogameplay is an activity that requires a player to overcome different challenges in order to acc...
Within the context of culture, disability has long existed as a stigmatizing quality (Goffman, 1963)...
Within the context of culture, disability has long existed as a stigmatizing quality (Goffman, 1963)...
Movement-based video games can provide engaging play experiences, and also have the potential to enc...
Despite autism spectrum disorder (ASD) being present in approximately 1-2% of the world\u27s populat...
Apart from technical skills, people must also be educated in social values. This is pertinent in dev...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter I ...
Hidden or invisible disabilities are invisible to the onlooker and can be physical, mental, or neuro...
As with other populations, the usage of games by people with Intellectual Disability (ID) has been i...
In this article, we conduct a discourse analysis of 60 articles to reveal themes that describe how g...
In this article, we conduct a discourse analysis of 60 articles to reveal themes that describe how g...
In this article, we conduct a discourse analysis of 60 articles to reveal themes that describe how g...
Games and game-based applications are part of entertainment, learning, socialization, and many other...
Games and game-based applications are part of entertainment, learning, socialization, and many other...
Games and game-based applications are part of entertainment, learning, socialization, and many other...
Videogameplay is an activity that requires a player to overcome different challenges in order to acc...
Within the context of culture, disability has long existed as a stigmatizing quality (Goffman, 1963)...
Within the context of culture, disability has long existed as a stigmatizing quality (Goffman, 1963)...
Movement-based video games can provide engaging play experiences, and also have the potential to enc...
Despite autism spectrum disorder (ASD) being present in approximately 1-2% of the world\u27s populat...
Apart from technical skills, people must also be educated in social values. This is pertinent in dev...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter I ...
Hidden or invisible disabilities are invisible to the onlooker and can be physical, mental, or neuro...