The Castlevania games are not designed to scare the player, but they resort to elements from horror literature and film, including references to Bram Stoker’s novel and using characters from monster movies as level bosses. Horror conventions are used as cues to build the gameworld and to understand the game design, and how the player appropriates some of those conventions to empower herself in the process. The article focuses on the figure of the vampire in Castlevania: Symphony of the Night, and how the conventions set in previous media are integrated in the design of the game. Dracula has been divested of his vampiric powers; rather, he acquires typical videogame boss powers, launching fireballs and teleporting himself within the screen....
Bacheloroppgave. Lektorutdanning i språkfag med fordypning i engelsk.An exploration of the function ...
The article examines the representation of a vampire figure in contemporary culture, in particular w...
FromSoftware, a Japanese game developer, displays perhaps their most gothic inspired creation in Blo...
The Castlevania games are not designed to scare the player, but they resort to elements from horror ...
This article explores the relationship between Bram Stoker’s Dracula, and its influence on video gam...
An exploration of the function of monsters within the culture that produced them, and how a well kno...
Monsters are a big part of the horror genre whose main purpose is to invoke fear in its reader. Horr...
This paper considers Bram Stoker’s novel Dracula, published in 1897, as a window into techno-scienti...
The author analyzes how the myth of transnational vampire Count Dracula as a polluting ‘foreign body...
This article sets out to explore how Dracula narrates the crisis that the novel as a genre faces by ...
This paper discusses traditional vampire tropes as a tool for innovation and novel experiences in th...
Starting with the first mention of the term ‘vampire’ in the 11th century, this paper will follow th...
This paper discusses traditional vampire tropes as a tool for innovation and novel experiences in th...
This article considers the implication of the main character, Count Dracula, the villain/anti-hero i...
This paper considers Bram Stoker’s novel Dracula, published in 1897, as a window into techno-scient...
Bacheloroppgave. Lektorutdanning i språkfag med fordypning i engelsk.An exploration of the function ...
The article examines the representation of a vampire figure in contemporary culture, in particular w...
FromSoftware, a Japanese game developer, displays perhaps their most gothic inspired creation in Blo...
The Castlevania games are not designed to scare the player, but they resort to elements from horror ...
This article explores the relationship between Bram Stoker’s Dracula, and its influence on video gam...
An exploration of the function of monsters within the culture that produced them, and how a well kno...
Monsters are a big part of the horror genre whose main purpose is to invoke fear in its reader. Horr...
This paper considers Bram Stoker’s novel Dracula, published in 1897, as a window into techno-scienti...
The author analyzes how the myth of transnational vampire Count Dracula as a polluting ‘foreign body...
This article sets out to explore how Dracula narrates the crisis that the novel as a genre faces by ...
This paper discusses traditional vampire tropes as a tool for innovation and novel experiences in th...
Starting with the first mention of the term ‘vampire’ in the 11th century, this paper will follow th...
This paper discusses traditional vampire tropes as a tool for innovation and novel experiences in th...
This article considers the implication of the main character, Count Dracula, the villain/anti-hero i...
This paper considers Bram Stoker’s novel Dracula, published in 1897, as a window into techno-scient...
Bacheloroppgave. Lektorutdanning i språkfag med fordypning i engelsk.An exploration of the function ...
The article examines the representation of a vampire figure in contemporary culture, in particular w...
FromSoftware, a Japanese game developer, displays perhaps their most gothic inspired creation in Blo...