This essay explores questions concerning genre theory as they can be applied to videogames and interactive entertainment. The essay begins by discussing some of the limitations of current videogame genre theory by looking at the ‘narrative vs. ludology’ debate and considering its effect on videogame studies. Against this backdrop, the current state of videogame genre theory is discussed in more detail. Next, the state of genre theory and practice in other fields of inquiry is explored, especially those aspects which are applicable to a modern audio-visual medium such as videogames. Finally, the essay concludes with a series of recommendations about the future path of videogame genre study
This dissertation investigates video game music from a musicological perspective, considering the ro...
This article examines walking simulators through the lens of video game genre study. Following Arsen...
What is video game culture, however? What does it mean to have a culture defined by the consumption ...
This paper provides a critical overview of the notion of genre in game studies and in the video game...
Technology has been given relatively little attention in genre theory, but this article argues that ...
This paper explores the current affordances and limitations of video game genre from a library and i...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
Despite the importance that the dimension of genre holds in media studies, its very definition in th...
This essay provides an overview of the different types of study that can be conducted when consideri...
This project explores questions concerning whether digital games should be studied in terms of narra...
While the categories that are typically used to discriminate games have been useful in the past, mor...
The choice of a particular genre in serious game design often seems ad hoc or motivated by gamers’ p...
Video games have become important objects of study for different academic disciplines. From the birt...
Video games, as a contemporary cultural phenomenon, have drawn the attention of academic scholars, w...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
This dissertation investigates video game music from a musicological perspective, considering the ro...
This article examines walking simulators through the lens of video game genre study. Following Arsen...
What is video game culture, however? What does it mean to have a culture defined by the consumption ...
This paper provides a critical overview of the notion of genre in game studies and in the video game...
Technology has been given relatively little attention in genre theory, but this article argues that ...
This paper explores the current affordances and limitations of video game genre from a library and i...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
Despite the importance that the dimension of genre holds in media studies, its very definition in th...
This essay provides an overview of the different types of study that can be conducted when consideri...
This project explores questions concerning whether digital games should be studied in terms of narra...
While the categories that are typically used to discriminate games have been useful in the past, mor...
The choice of a particular genre in serious game design often seems ad hoc or motivated by gamers’ p...
Video games have become important objects of study for different academic disciplines. From the birt...
Video games, as a contemporary cultural phenomenon, have drawn the attention of academic scholars, w...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
This dissertation investigates video game music from a musicological perspective, considering the ro...
This article examines walking simulators through the lens of video game genre study. Following Arsen...
What is video game culture, however? What does it mean to have a culture defined by the consumption ...