With its release in late 2009, League of Legends (Riot Games) has influenced the game industry in several profound ways. Known for its vast popularity and its pivotal role in pioneering live streaming and electronic sports, League of Legends is also noteworthy for its model of ‘fair’ free-to-play. Described by Riot Games and many industry professionals as ‘fair’ due to its lack of any ‘pay-to-win’ content (Graft, 2013; Nutt, 2014), this model of free-to-play has gone on to influence a paradigmatic shift towards ‘games as a service’. In this study, the model of ‘fair’ free-to-play is critically framed as a lucrative affective economy involving reciprocal gift exchanges between players and commercial games developers. Drawing on 49 qualitativ...
Throughout the last two years the revenues from in-game transactions in video-games have increased d...
Back in the day, buying a game was simple – buy a machine (PC, PlayStation etc.), buy a physical cop...
Video Game publishers and the video game industry have been focusing more and more on integrating mi...
Within the industry of computer games, one game genre with increasing popularity is Multiplayer Onli...
The vast success of Riot Games is relatively undisputed amongst financial analysts as well as online...
abstract: The current model of revenue generation for some free to play video games is preventing th...
This article investigates the origin, circulation, and consumption of a new commodity—the “battle pa...
The continuous growth of the gaming industry develops a highly competitive environment, which provid...
This project examines online gaming in the context of decades of deregulation and privatization. In ...
The Encyclopedia of Ludic Terms is an open-access resource established in 2022 by the ERC-Advanced-G...
Social interactions in online games have led gamers to form lasting social relationships. This has c...
Free-to-play online games create significant revenues through sales of virtual items. The argument t...
This study has employed a single case study approach to examine how Filipino League of Legends (LoL)...
With the advent of the internet, computer games have undergone substantial changes. Many games now c...
With a valuation of $274 billion, the mobile gaming market is experiencing remarkable growth, becomi...
Throughout the last two years the revenues from in-game transactions in video-games have increased d...
Back in the day, buying a game was simple – buy a machine (PC, PlayStation etc.), buy a physical cop...
Video Game publishers and the video game industry have been focusing more and more on integrating mi...
Within the industry of computer games, one game genre with increasing popularity is Multiplayer Onli...
The vast success of Riot Games is relatively undisputed amongst financial analysts as well as online...
abstract: The current model of revenue generation for some free to play video games is preventing th...
This article investigates the origin, circulation, and consumption of a new commodity—the “battle pa...
The continuous growth of the gaming industry develops a highly competitive environment, which provid...
This project examines online gaming in the context of decades of deregulation and privatization. In ...
The Encyclopedia of Ludic Terms is an open-access resource established in 2022 by the ERC-Advanced-G...
Social interactions in online games have led gamers to form lasting social relationships. This has c...
Free-to-play online games create significant revenues through sales of virtual items. The argument t...
This study has employed a single case study approach to examine how Filipino League of Legends (LoL)...
With the advent of the internet, computer games have undergone substantial changes. Many games now c...
With a valuation of $274 billion, the mobile gaming market is experiencing remarkable growth, becomi...
Throughout the last two years the revenues from in-game transactions in video-games have increased d...
Back in the day, buying a game was simple – buy a machine (PC, PlayStation etc.), buy a physical cop...
Video Game publishers and the video game industry have been focusing more and more on integrating mi...