Background: Tell-show-do is the gold standard for children's anxiety and behavior control. However, there are other techniques, including video games, which can also be efficient.Aim: To evaluate the effect of a dentistry smartphone game on children's anxiety on a treatment session using two scales in comparison with the conventional tell-show-do method.Design: In this randomized clinical trial, children were divided into two groups with coin-flipping. They were taken to the unit and the pulse-oximeter was attached to their fingers to measure their heart rate. Then the techniques were applied to them regarding their group. The intervention group played with the game instead of tell-show-do, which the comparison group received. The procedure...
MastersBackground: Dental anxiety and associated fear-related behaviors are one of the most difficul...
Objective: The aim of this study was to evaluate the influence of using virtual reality (VR) eyeglas...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Objectives: Studies on modeling a pre-exposure technique for the prevention of anxiety in children a...
Introduction. Dental anxiety is a common occurrence in patients undergoing dental treatments, especi...
Clinicians should appreciate the effectiveness of virtual reality (VR) headsets for managing both th...
Abstract Introduction Behavior management of children during dental treatment is an important but ch...
Background: In the present digital era, newer techniques are required that would attract the attenti...
Electronic Journal of e-Learning (EJEL), 18(3), 207-218.Digital games have been successfully applied...
The aim of this study was to evaluate the effects of virtual reality (VR) video games on anxiety lev...
Objectives. The aim of this study was to evaluate the effectiveness of technology-based intervention...
Aim and objective: Dentistry for children is not difficult but is different from what is practiced f...
Background: Dental treatment can cause symptoms such as fear and anxiety. Audiovisual distraction (A...
Objectives The aim of this study was to evaluate the effectiveness of technology-based interventions...
Background: Fear of dental procedures is one of the main reasons why patients tend to avoid dental c...
MastersBackground: Dental anxiety and associated fear-related behaviors are one of the most difficul...
Objective: The aim of this study was to evaluate the influence of using virtual reality (VR) eyeglas...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Objectives: Studies on modeling a pre-exposure technique for the prevention of anxiety in children a...
Introduction. Dental anxiety is a common occurrence in patients undergoing dental treatments, especi...
Clinicians should appreciate the effectiveness of virtual reality (VR) headsets for managing both th...
Abstract Introduction Behavior management of children during dental treatment is an important but ch...
Background: In the present digital era, newer techniques are required that would attract the attenti...
Electronic Journal of e-Learning (EJEL), 18(3), 207-218.Digital games have been successfully applied...
The aim of this study was to evaluate the effects of virtual reality (VR) video games on anxiety lev...
Objectives. The aim of this study was to evaluate the effectiveness of technology-based intervention...
Aim and objective: Dentistry for children is not difficult but is different from what is practiced f...
Background: Dental treatment can cause symptoms such as fear and anxiety. Audiovisual distraction (A...
Objectives The aim of this study was to evaluate the effectiveness of technology-based interventions...
Background: Fear of dental procedures is one of the main reasons why patients tend to avoid dental c...
MastersBackground: Dental anxiety and associated fear-related behaviors are one of the most difficul...
Objective: The aim of this study was to evaluate the influence of using virtual reality (VR) eyeglas...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...