We apply the power-of-two-choices paradigm to a random walk on a graph: rather than moving to a uniform random neighbour at each step, a controller is allowed to choose from two independent uniform random neighbours. We prove that this allows the controller to significantly accelerate the hitting and cover times in several natural graph classes. In particular, we show that the cover time becomes linear in the number n of vertices on discrete tori and bounded degree trees, of order on bounded degree expanders, and of order on the Erdős–Rényi random graph in a certain sparsely connected regime. We also consider the algorithmic question of computing an optimal strategy and prove a dichotomy in efficiency between computing strategies for hitt...
AbstractWe investigate important combinatorial and algorithmic properties of Gn,m,p random intersect...
Abstract Random walks on graphs are an essential primitive for many randomised algorithms and sto...
Abstract Random walks on graphs are an essential primitive for many randomised algorithms and sto...
We apply the power-of-two-choices paradigm to a random walk on a graph: rather than moving to a uni...
We analyse the following random walk process inspired by the power-of-two-choice paradigm: starting ...
We analyse the following random walk process inspired by the power-of-two-choice paradigm: starting ...
We derive several new results on multiple random walks on "low dimensional" graphs. First, inspired...
A simple random walk on a graph is a sequence of movements from one vertex to another where at each ...
We analyse the cover time of a random walk on a random graph of a given degree sequence. Weights are...
We study the biased random walk where at each step of a random walk a “controller” can, with a certa...
AbstractWe study the cover time of multiple random walks on undirected graphs G=(V,E). We consider k...
Random walks on graphs are an essential primitive for many randomised algorithms and stochastic proc...
AbstractStandard random walks on finite graphs select the vertex visited next to the adjacent vertic...
We study a random walk that prefers to use unvisited edges in the context of random cubic graphs, i....
We study the biased random walk where at each step of a random walk a ``controller'' can, with a cer...
AbstractWe investigate important combinatorial and algorithmic properties of Gn,m,p random intersect...
Abstract Random walks on graphs are an essential primitive for many randomised algorithms and sto...
Abstract Random walks on graphs are an essential primitive for many randomised algorithms and sto...
We apply the power-of-two-choices paradigm to a random walk on a graph: rather than moving to a uni...
We analyse the following random walk process inspired by the power-of-two-choice paradigm: starting ...
We analyse the following random walk process inspired by the power-of-two-choice paradigm: starting ...
We derive several new results on multiple random walks on "low dimensional" graphs. First, inspired...
A simple random walk on a graph is a sequence of movements from one vertex to another where at each ...
We analyse the cover time of a random walk on a random graph of a given degree sequence. Weights are...
We study the biased random walk where at each step of a random walk a “controller” can, with a certa...
AbstractWe study the cover time of multiple random walks on undirected graphs G=(V,E). We consider k...
Random walks on graphs are an essential primitive for many randomised algorithms and stochastic proc...
AbstractStandard random walks on finite graphs select the vertex visited next to the adjacent vertic...
We study a random walk that prefers to use unvisited edges in the context of random cubic graphs, i....
We study the biased random walk where at each step of a random walk a ``controller'' can, with a cer...
AbstractWe investigate important combinatorial and algorithmic properties of Gn,m,p random intersect...
Abstract Random walks on graphs are an essential primitive for many randomised algorithms and sto...
Abstract Random walks on graphs are an essential primitive for many randomised algorithms and sto...