This book explores the ways in which contemporary writers, artists, directors, producers and fans use the opportunities offered by popular fantasy to exceed or challenge norms of gender and sexuality, focusing on a range of media, including television episodes and series, films, video games and multi-player online role-play games, novels and short stories, comics, manga and graphic novels, and board games. Engaging directly with an enormously successful popular genre which is often overlooked by literary and cultural criticism, contributors pay close attention to the ways in which the producers of fantasy texts, whether visual, game, cinematic, graphic or literary texts, are able to play with gender and sexuality, to challenge and disrupt r...
x, 160 p. : ill. (some col.)Although the web appears to be a welcoming space for women, online space...
Although fan fiction as a literary and cultural phenomenon has a rich and well-studied history – tra...
Video games are powerful narrative media that continue to evolve. Romance games in Japan, which bega...
This book explores the ways in which contemporary writers, artists, directors, producers and fans us...
"Boys' love," a male-male homoerotic genre written primarily by women for women, enjoys global popul...
The Japanese expression "media mix" refers to multimedia marketing strategies for entertainment fran...
In Japanese sexual discourses produced by women, a cultural sphere exists in which females express s...
Since its emergence in the late 20th century, Anime, or Japanese animation, has grown in global popu...
Japanese video games have been characterized as typifying contemporary postmodernity in the form of ...
Manga (Graphitised novels or ‘comics’) and anime (animation) are closely related mediums of a partic...
Thesis (Ph. D.)--University of Rochester. Program in Visual and Cultural Studies, 2008.This disserta...
My Independent Study (I.S.), titled “2D Boys, 3D Desires – A Primer on Sexuality in Shoujo Manga, An...
As a visual medium that articulates all genres of fiction, from children’s card games to extreme por...
Queer readings of texts allow audiences, queer or not, to see the possibility for queerness in media...
Since its emergence in the late 20th century, anime, or Japanese animation, has grown in increasing ...
x, 160 p. : ill. (some col.)Although the web appears to be a welcoming space for women, online space...
Although fan fiction as a literary and cultural phenomenon has a rich and well-studied history – tra...
Video games are powerful narrative media that continue to evolve. Romance games in Japan, which bega...
This book explores the ways in which contemporary writers, artists, directors, producers and fans us...
"Boys' love," a male-male homoerotic genre written primarily by women for women, enjoys global popul...
The Japanese expression "media mix" refers to multimedia marketing strategies for entertainment fran...
In Japanese sexual discourses produced by women, a cultural sphere exists in which females express s...
Since its emergence in the late 20th century, Anime, or Japanese animation, has grown in global popu...
Japanese video games have been characterized as typifying contemporary postmodernity in the form of ...
Manga (Graphitised novels or ‘comics’) and anime (animation) are closely related mediums of a partic...
Thesis (Ph. D.)--University of Rochester. Program in Visual and Cultural Studies, 2008.This disserta...
My Independent Study (I.S.), titled “2D Boys, 3D Desires – A Primer on Sexuality in Shoujo Manga, An...
As a visual medium that articulates all genres of fiction, from children’s card games to extreme por...
Queer readings of texts allow audiences, queer or not, to see the possibility for queerness in media...
Since its emergence in the late 20th century, anime, or Japanese animation, has grown in increasing ...
x, 160 p. : ill. (some col.)Although the web appears to be a welcoming space for women, online space...
Although fan fiction as a literary and cultural phenomenon has a rich and well-studied history – tra...
Video games are powerful narrative media that continue to evolve. Romance games in Japan, which bega...