Human Computation Games (HCGs) aim to engage volunteers to solve information tasks, yet suffer from low sustained engagement themselves. One potential reason for this is limited difficulty balance, as tasks difficulty is unknown and they cannot be freely changed. In this paper, we introduce the use of player rating systems for selecting and sequencing tasks as an approach to difficulty balancing in HCGs and game genres facing similar challenges. We identify the bipartite structure of user-task graphs as a potential issue of our approach: users never directly match users, tasks never match tasks. We therefore test how well common rating systems predict outcomes in bipartite versus non-bipartite chess data sets and log data of the HCG Paradox...
AbstractHumans and Computers have different strengths, which should be combined, not wasted. Multipl...
“Human Computation ” represents a new paradigm of applications that take advantage of people’s desir...
The Elo rating algorithm, developed for the purpose of measuring player strength in chess tournament...
Human computation games lack established ways of balancing the difficulty of tasks or levels served ...
Part 6: Game UnderstandingInternational audienceHuman computation games aim to apply human skill tow...
Despite the ubiquity of artificial intelligence, some problems and procedures— such as building comm...
New developments in machine learning techniques have created opportunities for the Human-Computer In...
This paper aims to examine effectiveness of rational strategies for rough reasoning human players. N...
Peer consistency evaluation is often used in games with a purpose (GWAP) to evaluate workers using o...
Recent research into artificial intelligence (AI) in games has found that AIs have learned to use un...
AbstractThis article investigates the application of machine-learning techniques for the task of sco...
Human computation games (HCGs) utilise human intelligence for the purpose of problem solving through...
The popularity of games has motivated their adoption for pursuits beyond entertainment. An emerging ...
“Human Computation ” represents a new paradigm of applications that exploit people’s desire to be en...
This paper is concerned with the modeling of strategic change in humans’ behavior when facing differe...
AbstractHumans and Computers have different strengths, which should be combined, not wasted. Multipl...
“Human Computation ” represents a new paradigm of applications that take advantage of people’s desir...
The Elo rating algorithm, developed for the purpose of measuring player strength in chess tournament...
Human computation games lack established ways of balancing the difficulty of tasks or levels served ...
Part 6: Game UnderstandingInternational audienceHuman computation games aim to apply human skill tow...
Despite the ubiquity of artificial intelligence, some problems and procedures— such as building comm...
New developments in machine learning techniques have created opportunities for the Human-Computer In...
This paper aims to examine effectiveness of rational strategies for rough reasoning human players. N...
Peer consistency evaluation is often used in games with a purpose (GWAP) to evaluate workers using o...
Recent research into artificial intelligence (AI) in games has found that AIs have learned to use un...
AbstractThis article investigates the application of machine-learning techniques for the task of sco...
Human computation games (HCGs) utilise human intelligence for the purpose of problem solving through...
The popularity of games has motivated their adoption for pursuits beyond entertainment. An emerging ...
“Human Computation ” represents a new paradigm of applications that exploit people’s desire to be en...
This paper is concerned with the modeling of strategic change in humans’ behavior when facing differe...
AbstractHumans and Computers have different strengths, which should be combined, not wasted. Multipl...
“Human Computation ” represents a new paradigm of applications that take advantage of people’s desir...
The Elo rating algorithm, developed for the purpose of measuring player strength in chess tournament...