For a networked controlled system we illustrate the paradigm of robust mean-field games. This is a modeling framework at the interface of differential game theory, mathematical physics, and H1-optimal control that tries to capture the mutual influence between a crowd and its individuals. First, we establish a mean-field system for such games including the effects of adversarial disturbances. Second, we identify the optimal response of the individuals for a given population behavior. Third, we provide an analysis of equilibria and their stability
This paper applies mean-field game theory to dynamic demand management. For a large population of el...
Emulation, mimicry, and herding behaviors are phenomena that are observed when multiple social group...
Recently there has been renewed interest in large-scale games in several research disciplines, with ...
We consider a population of dynamic agents, also referred to as players. The state of each player ev...
We consider a population of dynamic agents, also referred to as players. The state of each player ev...
We consider a social network where opinions evolve following a stochastic averaging process under th...
We consider a social network where opinions evolve following a stochastic averaging process under th...
Emulation, mimicry, and herding behaviors are phenomena that are observed when multiple social group...
We consider a population of dynamic agents, also referred to as players. The state of each player ev...
This paper provides a mean field game theoretic interpretation of opinion dynamics and stubbornness....
This paper studies interactions among homogeneous social groups within the framework of large popula...
This paper studies interactions among homogeneous social groups within the framework of large popula...
We initiate the analysis of the response of computer owners to various offers of defence systems aga...
This thesis investigates mean field games and related models of dynamic agent behaviour, along with ...
This paper provides a mean-field game theoretic model of the bandwagon effect in social networks. Th...
This paper applies mean-field game theory to dynamic demand management. For a large population of el...
Emulation, mimicry, and herding behaviors are phenomena that are observed when multiple social group...
Recently there has been renewed interest in large-scale games in several research disciplines, with ...
We consider a population of dynamic agents, also referred to as players. The state of each player ev...
We consider a population of dynamic agents, also referred to as players. The state of each player ev...
We consider a social network where opinions evolve following a stochastic averaging process under th...
We consider a social network where opinions evolve following a stochastic averaging process under th...
Emulation, mimicry, and herding behaviors are phenomena that are observed when multiple social group...
We consider a population of dynamic agents, also referred to as players. The state of each player ev...
This paper provides a mean field game theoretic interpretation of opinion dynamics and stubbornness....
This paper studies interactions among homogeneous social groups within the framework of large popula...
This paper studies interactions among homogeneous social groups within the framework of large popula...
We initiate the analysis of the response of computer owners to various offers of defence systems aga...
This thesis investigates mean field games and related models of dynamic agent behaviour, along with ...
This paper provides a mean-field game theoretic model of the bandwagon effect in social networks. Th...
This paper applies mean-field game theory to dynamic demand management. For a large population of el...
Emulation, mimicry, and herding behaviors are phenomena that are observed when multiple social group...
Recently there has been renewed interest in large-scale games in several research disciplines, with ...