This paper examines incidents of play, socialisation, fun and amusement to consider how these forms of social interaction relate to the serious gaming elements of the citizen science platform. Through an ethnographic study we reveal how participants of citizen science projects demonstrate aspects of ‘Gamised’ behaviour. ‘Gamised’ behaviour is defined as user generated play in a digital platform and contrasts to incidents of ‘gamification’ where a platform designer purposely embeds games into a computer platform. The paper therefore examines incidents of play, socialisation, fun and amusement and compares them with the serious gaming elements of the citizen science platform
This paper reports a case study in which some students in a large-scale gamification implementation ...
Intelligent environments and smart applications require creating engaging interactions with their us...
Gamification is increasingly implemented in citizen science projects as a means of motivating and su...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Purpose The purpose of this paper is to examine intrinsic forms of motivation and particular incide...
The use of games in citizen science is growing, but can create tension as gaming and science can be ...
The use of game elements within virtual citizen science is increasingly common, promising to bring i...
Purpose – This paper examines intrinsic forms of motivation and particular incidents of play, social...
In previous research, researchers have looked into different gamified applications of citizen scienc...
We conducted an experiment to examine how people perceive differences between points-based and story...
Two key problems for crowd-sourcing systems are motivating contributions from participants and ensur...
Inexpensive mobile devices offer new capabilities for non-specialist use in the field for the purpos...
Cooperation is one of the behavioral traits that define human beings, however we are still trying to...
Cooperation is one of the behavioral traits that define human beings, however we are still trying to...
This paper reports a case study in which some students in a large-scale gamification implementation ...
Intelligent environments and smart applications require creating engaging interactions with their us...
Gamification is increasingly implemented in citizen science projects as a means of motivating and su...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Purpose The purpose of this paper is to examine intrinsic forms of motivation and particular incide...
The use of games in citizen science is growing, but can create tension as gaming and science can be ...
The use of game elements within virtual citizen science is increasingly common, promising to bring i...
Purpose – This paper examines intrinsic forms of motivation and particular incidents of play, social...
In previous research, researchers have looked into different gamified applications of citizen scienc...
We conducted an experiment to examine how people perceive differences between points-based and story...
Two key problems for crowd-sourcing systems are motivating contributions from participants and ensur...
Inexpensive mobile devices offer new capabilities for non-specialist use in the field for the purpos...
Cooperation is one of the behavioral traits that define human beings, however we are still trying to...
Cooperation is one of the behavioral traits that define human beings, however we are still trying to...
This paper reports a case study in which some students in a large-scale gamification implementation ...
Intelligent environments and smart applications require creating engaging interactions with their us...
Gamification is increasingly implemented in citizen science projects as a means of motivating and su...