High-fidelity rendering requires a substantial amount of computational resources to accurately simulate lighting in virtual environments. While desktop computing, with the aid of modern graphics hardware, has shown promise in delivering realistic rendering at interactive rates, real-time rendering of moderately complex scenes is still unachievable on the majority of desktop machines and the vast plethora of mobile computing devices that have recently become commonplace. This work provides a wide range of computing devices with high-fidelity rendering capabilities via oft-unused distributed computing paradigms. It speeds up the rendering process on formerly capable devices and provides full functionality to incapable devices. Novel schedulin...
Realistic rendering in computer graphics simulates the interactions of light and surfaces. While man...
In computer graphics, realistic rendering of virtual scenes is a computationally complex problem. St...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...
The generation of high-fidelity imagery is a computationally expensive process and parallel computi...
In the field of three-dimensional computer graphics, rendering refers to the process of generating i...
Physically-based high-fidelity rendering pervades areas like engineering, architecture, archaeology ...
Current computing devices span a large and varied range of computational power. Interactive high-fid...
This paper presents a tool for light-shading in a distributed environment. A parallelization method ...
High-fidelity rendering of complex scenes is one of the primary goals of computer graphics. Unfortun...
Computing realistic physically-based global illumination in real-time remains one of the major goal...
In computer graphics, rendering is described as the process of converting a description of a scene t...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
In this paper, a rendering system is presented, which utilizes efficient parallel methods for solvin...
In order for computer graphics to accurately represent real world environments, it is essential that...
Virtual reality headsets and light field displays are relatively new display technologies that are b...
Realistic rendering in computer graphics simulates the interactions of light and surfaces. While man...
In computer graphics, realistic rendering of virtual scenes is a computationally complex problem. St...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...
The generation of high-fidelity imagery is a computationally expensive process and parallel computi...
In the field of three-dimensional computer graphics, rendering refers to the process of generating i...
Physically-based high-fidelity rendering pervades areas like engineering, architecture, archaeology ...
Current computing devices span a large and varied range of computational power. Interactive high-fid...
This paper presents a tool for light-shading in a distributed environment. A parallelization method ...
High-fidelity rendering of complex scenes is one of the primary goals of computer graphics. Unfortun...
Computing realistic physically-based global illumination in real-time remains one of the major goal...
In computer graphics, rendering is described as the process of converting a description of a scene t...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
In this paper, a rendering system is presented, which utilizes efficient parallel methods for solvin...
In order for computer graphics to accurately represent real world environments, it is essential that...
Virtual reality headsets and light field displays are relatively new display technologies that are b...
Realistic rendering in computer graphics simulates the interactions of light and surfaces. While man...
In computer graphics, realistic rendering of virtual scenes is a computationally complex problem. St...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...