We investigated the feasibility of using computer-assisted arm rehabilitation (CAAR) computer games in schools. Outcomes were children's preference for single player or dual player mode, and changes in arm activity and kinematics. Method: Nine boys and two girls with cerebral palsy (6-12 years, mean 9 years) played assistive technology computer games in single-user mode or with school friends in an AB-BA design. Preference was determined by recording the time spent playing each mode and by qualitative feedback. We used the ABILHAND-kids and Canadian Occupational Performance Measure to evaluate activity limitation, and a portable laptop-based device to capture arm kinematics. Results: No difference was recorded between single-user and dual-u...
Brain damaged patients require long and intensive rehabilitation. Recent advances in robotic devices...
Objective: To examine the effect of motion-controlled commercial video games compared with tradition...
poster abstractBackground: Cerebral Palsy (CP) and other acquired neurological disorders result from...
This paper outlines a system for arm rehabilitation for children with upper-limb hemiplegia resultin...
Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual...
BACKGROUND:The ROBiGAME project aims to implement serious games on robots to rehabilitate upper limb...
This is the final version. Available on open access from Taylor & Francis via the DOI in this record...
Movement therapy is one type of upper extremity intervention for children with cerebral palsy (CP) t...
This is the author accepted manuscript. The final version is available from Taylor & Francis via the...
Introduction We conducted a survey amongst families of children with cerebral palsy to ascertain the...
poster abstractBackground: Cerebral Palsy (CP) affects at least 2 in 1,000 children in the United St...
Introduction: Cerebral palsy (CP) is the leading cause of childhood-onset physical disability. Child...
A growing number of studies investigate the use of robotics therapy for motor (re)habilitation with ...
ObjectivesStanding and gait balance problems are common in children with cerebral palsy (CP), result...
Background Novel neurorehabilitation technologies build upon treatment principles derived from mo...
Brain damaged patients require long and intensive rehabilitation. Recent advances in robotic devices...
Objective: To examine the effect of motion-controlled commercial video games compared with tradition...
poster abstractBackground: Cerebral Palsy (CP) and other acquired neurological disorders result from...
This paper outlines a system for arm rehabilitation for children with upper-limb hemiplegia resultin...
Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual...
BACKGROUND:The ROBiGAME project aims to implement serious games on robots to rehabilitate upper limb...
This is the final version. Available on open access from Taylor & Francis via the DOI in this record...
Movement therapy is one type of upper extremity intervention for children with cerebral palsy (CP) t...
This is the author accepted manuscript. The final version is available from Taylor & Francis via the...
Introduction We conducted a survey amongst families of children with cerebral palsy to ascertain the...
poster abstractBackground: Cerebral Palsy (CP) affects at least 2 in 1,000 children in the United St...
Introduction: Cerebral palsy (CP) is the leading cause of childhood-onset physical disability. Child...
A growing number of studies investigate the use of robotics therapy for motor (re)habilitation with ...
ObjectivesStanding and gait balance problems are common in children with cerebral palsy (CP), result...
Background Novel neurorehabilitation technologies build upon treatment principles derived from mo...
Brain damaged patients require long and intensive rehabilitation. Recent advances in robotic devices...
Objective: To examine the effect of motion-controlled commercial video games compared with tradition...
poster abstractBackground: Cerebral Palsy (CP) and other acquired neurological disorders result from...