In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital replicas of artefacts, to understand how differently these media facilitate the perception and understanding of our past. Archaeologists and museum experts have commonly used 2D digital pictures to preserve and study artefacts. Recently these scholars have also started to use 3D digital archives for their studies. Yet we still need to determine how these two formats (2D vs 3D) affect the perception of our past. Results to our experiments point to 3D digital replicas of artifacts as more effective means to digitally preserve tangible cultural heritage, since 3D multi-visualization augments the perception of physical characteristics of the artifac...
<p>This paper investigates the creative engagement with digital 3D models of museum artefacts and gi...
Though the roots of photogrammetry can be traced back to photography’s earliest days, only recent ad...
This paper investigates the ontology of 3-D replicas and simulations of archaeological and heritage ...
In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital rep...
In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital rep...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction w...
This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction w...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
none2During the last two decades, since digital technologies have become more sophisticated in acqui...
The creation of a digital model of a physical artifact can be a viable method for preserving physica...
The chapter first analyzes the reasons for digitizing Cultural Heritage (CH), tracing the history of...
Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...
<p>This paper investigates the creative engagement with digital 3D models of museum artefacts and gi...
Though the roots of photogrammetry can be traced back to photography’s earliest days, only recent ad...
This paper investigates the ontology of 3-D replicas and simulations of archaeological and heritage ...
In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital rep...
In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital rep...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction w...
This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction w...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
none2During the last two decades, since digital technologies have become more sophisticated in acqui...
The creation of a digital model of a physical artifact can be a viable method for preserving physica...
The chapter first analyzes the reasons for digitizing Cultural Heritage (CH), tracing the history of...
Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...
<p>This paper investigates the creative engagement with digital 3D models of museum artefacts and gi...
Though the roots of photogrammetry can be traced back to photography’s earliest days, only recent ad...
This paper investigates the ontology of 3-D replicas and simulations of archaeological and heritage ...