We study a distributed allocation process where, repeatedly in time, every player renegotiates past allocations with neighbors and allocates new revenues. The average allocations evolve according to a doubly (over time and space) averaging algorithm. We study conditions under which the average allocations reach consensus to any point within a predefined target set even in the presence of adversarial disturbances. Motivations arise in the context of coalitional games with transferable utilities (TU) where the target set is any set of allocations that make the grand coalitions stable
Classical cooperative game theory is no longer a suitable tool for those situations where the value...
We study an n-player averaging process with dynamics subject to controls and adversarial disturbance...
We study an n-player averaging process with dynamics subject to controls and adversarial disturbance...
We study a distributed allocation process where, at each time, every player: i) proposes a new bid b...
none2noWe study a distributed allocation process where, at each time, every player i) proposes a new...
We study a distributed allocation process where, repeatedly in time, every player renegotiates past ...
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
We study a distributed allocation process where, repeatedly in time, every player renegotiates past...
Classical cooperative game theory is no longer a suitable tool for those situations where the value...
We study an n-player averaging process with dynamics subject to controls and adversarial disturbance...
We study an n-player averaging process with dynamics subject to controls and adversarial disturbance...
We study a distributed allocation process where, at each time, every player: i) proposes a new bid b...
none2noWe study a distributed allocation process where, at each time, every player i) proposes a new...
We study a distributed allocation process where, repeatedly in time, every player renegotiates past ...
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
We study a distributed allocation process where, repeatedly in time, every player renegotiates past...
Classical cooperative game theory is no longer a suitable tool for those situations where the value...
We study an n-player averaging process with dynamics subject to controls and adversarial disturbance...
We study an n-player averaging process with dynamics subject to controls and adversarial disturbance...